Rowsdower said:I'd like to see a blaster type wizard if thats all right.
Since they are supposed to be the controller role, I'm wondering how far from that you can push the class and still retain the controllerness of the class.
thanks if you do, meh if you don't.
EDIT: referencing an earlier post of mine. Without this little PS it looks pretty bad from me.
STR 13 +1 HP 24 bloodied 12
CON 12 +1 surge 7 per day 6
DEX 18 +4 AC 15 Fort 12, Refl 15, Will 13
INT 11 +0 Init +3 Move 6
WIS 14 +2
CHA 10 +0
longbow: +6 hit, 1d10+5 dmg, range 20/40,
longsword +3 hit, 1d8+2 dmg
Careful Attack: +6 hit, 1d10 dmg,
Nimble Strike: +4 hit, 1d10+4 dmg, shift 1 square before or after attack,
Twin Strike: +4 hit (two attacks), 1d10 dmg
/
Evasive Strike: +1/+4 hit, 2d8+2/2d10+4 dmg can shift 3 squares before or after attack,
Split the Tree: +4 (roll twice, use higher for both targets), 2d10+4 dmg, target 2 creatures within 3 squares of each otherHuman Fighter/warlord lvl 10
str 18 +4 HP 85
con 16 +3 AC 22
dex 10 Fort 25
int 10 Reflex 20
wis 10 Will 21
cha 16 +3 Init +9
Speed 5
cleave: +10atk (1d10 +7)
reaping strike: +10atk (1d10 +7)
sure strike: +12 atck (1d10+3)
Come and Get It: +10atk (1d10 +7)
Lion’s Roar: +10atk (2d10 +7)
Surround Foe: +10atk (2d10 +7)
Thicket of Blades: +10atk (3d10 +7)
Inspiring Word
Victorious Surge: +10atk (3d10 +7)
: Magic Missle: +31vsRef, 4d4+16 Force Damage
: Thunderwave: blast3 +31vsFort, 2d6+16 thunder damage, push 3
: Black Fire: blast5(foe): +32vsRef 6d6+19 Fire/Nec Damage
: Chain Lightning: +31vsRef, 4d6+16 lightning damage, make two secondary attacks within 5 for 2d6+16, all other enemies within 20 for 1d6+16
: Force Volley: 1,2 or 3 target. If 1, +4 hit. +31vsRef, 3d6+16 Force dmg and Daze.
: (Paragon) Blood Pulse: burst 3(foe): +31vsWill, 2d6+16 damage, +1d6 for every move
: Meteor Swarm: Burst 5 +32vsRef, 8d6+19 Fire Damage; Miss: Half
: Elemental Maw: Burst 4 +31vsRef, 6d6+16 (choosetype) Damage, pull 2 towards origin. special: Any target at origin suffers 3d6+16 and is teleported 20; Miss: Half and no pull.
: Disintegrate: +31vsRef, 5d10+16 and ongoing 10(se) then ongoing 5(se); Miss: 3d10+16 and ongoing 5 (se)
: (Paragon) Destructive Salutation: burst 3(foe): +31vswill, 6d6+16 psychic, stun, ongoing 10; miss: Half, no ongoing, still stuns.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.