More of a "Blaster" Mage. Note that he can deal 2d10 damage to himself per spell and add that damage to all targets, which is probably neccessary for him to be competitive with a striker. Still, some pretty
powerful stuff. Meteor Swarm is angry against most things when your foes lose 20 fire resist.
Also, most of his Range/Area spells are Range20, which is in sharp contrast to the Warlocks mostly Range10. Also some good Force spell options for dealing with insubstantial foes, who not only take full damage, but some extra as well.
Level 30 Tiefling Demigod Wizard Blood Mage
Str 10 +0 HP 155 bloodied 77
Con 12 +1 Surge 38 per day 7
Dex 22 +6 AC 43 Fort 34, Ref 44, Will 38
Int 30 +10
Wis 16 +3 Init +25 Move 7
Cha 14 +2
Skills: Arcana +30, History +30, Nature +30, Religion +30
Feats: Hellfire Blood, Astral Fire(+3), Fiery Rebuke, Evasion, Spell Focus, Resounding Thunder, Inescapeable Force, Devastating Critical, Psychic Lock, Irressistable Flame, Spell Accuracy, Great Fortitude, Iron Will, Lightning Reflexes, Fleet-Footed, Improved Initiative, Combat Anticipation, Toughness
Race: Fire Res20, Bloodhunt, Infernal Wrath
Class: Wand Mastery+6, Cantrips, Ritual Casting, Spellbook
Paragon: Blood Action, Bolstering Blood(1d10 or 2d10), Burning Blood
Epic: Divine Spark, Divine Recovery, Divine Miracle
At-Will Powers:
:

: Magic Missle: +31vsRef, 4d4+16 Force Damage
:

: Thunderwave: blast3 +31vsFort, 2d6+16 thunder damage, push 3
Encounter Powers:
:

: Black Fire: blast5(foe): +32vsRef 6d6+19 Fire/Nec Damage
:

: Chain Lightning: +31vsRef, 4d6+16 lightning damage, make two secondary attacks within 5 for 2d6+16, all other enemies within 20 for 1d6+16
:

: Force Volley: 1,2 or 3 target. If 1, +4 hit. +31vsRef, 3d6+16 Force dmg and Daze.
:

: (Paragon) Blood Pulse: burst 3(foe): +31vsWill, 2d6+16 damage, +1d6 for every move
Daily Powers:
:

: Meteor Swarm: Burst 5 +32vsRef, 8d6+19 Fire Damage; Miss: Half
:

: Elemental Maw: Burst 4 +31vsRef, 6d6+16 (choosetype) Damage, pull 2 towards origin. special: Any target at origin suffers 3d6+16 and is teleported 20; Miss: Half and no pull.
:

: Disintegrate: +31vsRef, 5d10+16 and ongoing 10(se) then ongoing 5(se); Miss: 3d10+16 and ongoing 5 (se)
:

: (Paragon) Destructive Salutation: burst 3(foe): +31vswill, 6d6+16 psychic, stun, ongoing 10; miss: Half, no ongoing, still stuns.
Utility Powers:
Mass Fly: Close burst 5, gain fly 8. Sustain minor (Standard, Daily)
Stoneskin: You or Ally gains resist 10 to all for encounter (Standard, Daily)
Blur: +2 all defenses, enemies 5+ cant see. (Minor, Daily)
(Paragon) Soul Burn: Spend a surge to regain an encounter power (Minor, Daily)
(Epic) Divine Regeneration: Regen+28 (Daily, minor)
Gear: +6 Wand, +6 Amulet, +6 Feycloth