Tequila Sunrise
Adventurer
I'd like to write an adventure that is an intro to Sigil, but can't think of a suitable plot. I'd like to start the adventure in your standard sleepy town in the middle of a forest, called Sugarloaf perhaps. Some minor incident in Sigil will spill out through a portal in or near Sugarloaf (none of the locals know it exists), and provide a route to the planar metropolis for the PCs.
I'd like the incident to climax in a decision that the PCs must make between law and chaos (rather than the classic good and evil), both of which will provide the PCs with an 'in' to one faction or another (pre-faction wars). Both choices should be Good choices, and have equal (though different) appeal to a party of good characters.
I've thought about the classic 'girl runs away from her betrothed with a lover who thoughtlessly gets them into trouble'; the PCs rescue the girl and must choose between returning her to her betrothed or lover, but haven't been able to come up with any inspiring details.
I've thought about the characters discovering some item which 'belongs' to two different Sigilans and having to choose which Sigilan to give the item to. Similar problems.
Any ideas are greatly appreciated,
TS
I'd like the incident to climax in a decision that the PCs must make between law and chaos (rather than the classic good and evil), both of which will provide the PCs with an 'in' to one faction or another (pre-faction wars). Both choices should be Good choices, and have equal (though different) appeal to a party of good characters.
I've thought about the classic 'girl runs away from her betrothed with a lover who thoughtlessly gets them into trouble'; the PCs rescue the girl and must choose between returning her to her betrothed or lover, but haven't been able to come up with any inspiring details.
I've thought about the characters discovering some item which 'belongs' to two different Sigilans and having to choose which Sigilan to give the item to. Similar problems.
Any ideas are greatly appreciated,
TS