An Item a day

domino said:
That's not how Circle of death works.

From the SRD.
"No creature of 9 or more HD can be affected"

That's how it works in 3.0:D

(and I wouldn't be posting such weird stuff if other people would post)
 
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The Summoner's Staves:
These staves come in many flavors, and are a fairly rare find; each is a full kit to summon, bind, and dismiss ten extraplanar creatures. The great Mage Thaddeous Arnwelicus crafted the first of them as gifts for his extra-planar allies, so they could call on him in time of great need. Unfortunately for Thaddeous, not all of his friends were able to hang on to the staves, and the mage met his end by starvation in a circle made by a lowly apprentice who was frightened away after summoning him up. Since then, a few outsiders have crafted such staves; good outsiders make them as gifts for their friends, and engrave their own names on the side, so that they can always be called on in times of trouble, in the true spirit of the originals. Evil outsiders engrave the staves with the names of their rivals....

Lesser Specific Summoner's Staves: 36,281.25 gp each
Lesser Demon Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Evil (1 charge)
Planar Binding, lesser (2 charges)
Lesser Angel Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Good (1 charge)
Planar Binding, lesser (5th, 2 charges)
Lesser Chaotic Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Chaos(1 charge)
Planar Binding, lesser (2 charges)
Lesser Axiomatic Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Law (1 charge)
Planar Binding, lesser (2 charges)

Specific Summoner's Staves: 45,375 gp gp each

Demon Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Evil (1 charge)
Planar Binding (2 charges)
Angel Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Good (1 charge)
Planar Binding (2 charges)
Chaos Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Chaos(1 charge)
Planar Binding (2 charges)
Axiomatic Summoner's Staff:
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Magic Circle Against Law (1 charge)
Planar Binding (2 charges)

Greater Specific Summoning Staves: 64,687.5 gp each
Greater Demon Summoner's Staff
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Planar Binding, Greater (2 charges)
Magic Circle Against Evil(1 charge)
Greater Angel Summoner's Staff
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Planar Binding, Greater (2 charges)
Magic Circle Against Good(1 charge)
Greater Chaos Summoner's Staff
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Planar Binding, Greater (2 charges)
Magic Circle Against Chaos(1 charge)
Greater Axiomatic Summoner's Staff
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Planar Binding, Greater (2 charges)
Magic Circle Against Law (1 charge)

Master Summoner's Staff: 90,000 gp
Dismissal (1 charge)
Dimensional Anchor (1 charge)
Planar Binding, Greater (2 charges)
Magic Circle Against Law (1 charge)
Magic Circle Against Chaos (1 charge)
Magic Circle Against Good (1 charge)
Magic Circle Against Evil (1 charge)
 

Heres one for ya

Minor Artifact
Boots of Xulatan
Description: Made from eel hide these thigh high boots have small Mithral spiders on the boot top on the feet. These are always worn over armor and magically resize to fit.
Powers: The wearer moves at double her normal speed. He can jump with a +10 competence bonus to jump checks, and the wearers jump distance is not limited by his height. These boots grant a +10 circumstance bonus to move silently checks. Also when worn the boots enable movement on vertical surfaces or even upside down along ceilings, leaving the wearer’s hands free. His speed is not hindered in any way ether. And the wearer is always charged with electricity allowing him to discharge with a touch or a weapon or even if touched in combat 2d6 electrical damage it will hold up to 120 points giving a resistance against electricity that equal to the points stored.
Drawback: To store electrical energy you have to be hit with it and take damage unless immune if resistant then only the damage over the resistance is stored. The resistance ability can be turned off and on by the wearer and its ether all or nothing. If overly charged the boots will discharge the excess energy as lightning bolts arcing to targets as chain lightning up to 30ft. Decreasing by 1d6 per 10ft. From boot wearer the d6 are divided equally among those in range and there is no limit on range or targets. Also if completely drained of energy it will draw electricity around it from up to 100ft away.
 

Gravedigger-Minor Artifact

This +3 Medium Heavy Mace of Disruption has the additional ability to once per day (upon utterance of the command word) inflict an Imprisonment spell (DC23) upon anyone struck by it as a touch attack. If the target is missed the day's charge is wasted. Cost to create 105392gp & 4215xp, Market Price 210784gp (Craft MAgic Arms and Armor, Wondrous Item, Imprisonment)
 

Farmer's Curse: This small chunk of metal appears to be a sead. When it is planted in a field (or some other vegitation) the area is affected by a Diminish Plants effect. No magical spell or effect can remove the effect. Only physically digging it up and pulling it from the soil ends the effect.
 

Stone of Silence
I made this one up, and my players 'acquired' it. It's a softball-sized stone with intricate markings and a single button recessed into it. The user throws it like a grenade, pressing the button upon launch. At any point during flight, the user utters the command word, and the stone stops and hovers where it is, emitting a Silence spell.

The players have had great fun with it, and it's been a real pain in the *** for me. I had a high-level wizard try to escape by diving into the air and casting his Fly spell. They got him right as he decided to leap, before he had a chance to realize it had happened. *Splat*

What they haven't learned yet is that there is nothing stopping the bad guy from a) throwing it back, b) batting it away, out of range, or c) sticking it in his pocket and running away with it.
 



Spoon of Tasty Vittles
This unremarkable eating utensil is typically fashioned from a single piece of hickory wood. If the spoon is placed in an empty container the vessel fills with a thick, pasty substance similar to oatmeal. This substance has an indescribable flavor that is tasty and uplifting at the same time. It is highly nourishing and contains everything necessary to sustain any herbivorous, omnivorous, or carnivorous creature. The spoon can produce sufficient gruel each day to feed up to four humans. No one can eat more than one serving per meal and after sustained use, you tend want something else to eat, even though it tastes good.
Faint conjuration; CL 5th; Craft Wondrous Item, create food and water; Price 5,400 gp.
(Based off the descriptions of elvish waybread in Tolkien's Lotr trilogy.)
 
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SpringShadow Armour
This armour was created for an elven ranger maid called Kaelyen SpringShadow ages ago. It is a set of +5 elvish chainmail with the additional ability to appear as a set of normal clothing. The armour is incredibly well made and weighs only 5 pounds. After her death, it has changed hands many times.
CL 10th; Craft Magic Arms and Armor, disguise self, feather fall, maker must be elvish; Price +32000.
 
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