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An Item a day

Frukathka said:
You'd probably be happier if we did nae have that convo about using toilets properly, eh?
Are you following me?

Keep that to the hive, will ya? I wanna talk about new magic items here.

- Kemrain the Shadowed.
 

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Jovial's Glass-and-Pewter Flask

Jovial dropped prone, a blast from one of Magus Jhonen Hatecraft's Varista mageguns sizzling in his lower thigh. "It's always a good time for vodka." he spat, and drank from the flask hanging from one of his belts. His wound looked noticeably better, lifted his own Biter magegun, and started firing back...

Jovial's Glass-and-Pewter Flask appears as a flask for alcoholic spirits cunningly crafted from red glass, and has a handle made of pewter, in the shape of a raven sweeping over the glass. The last known owner of it kept slothwood vodka in it, and always seemed to be drinking at the wrong times.

Twice per day, a swig of liquor from the Glass-and-Pewter Flask acts as a Cure Moderate Wounds spell, as cast by a 3rd level cleric.
Caster Level: 3rd. Market Value: 4,320.
Prerequisites: Brew Potion, Craft Wonderous Item, Cure Moderate Wounds.

The price seems low, but here's the formula I used:

(caster level * spell level * use activation) * (daily charges/5)
(3 * 2 * 1800) * (2/5)
 

Dog_Moon2003 said:
Death Attack, I believe, is Generally 10 + Int mod + class level [For like Assassin, for example]. What you described is like a Coup De Grace, which is DC 10 + Damage Dealt.

Hopefully, I should post some new items soon. :)
Fixed. Thanks!
 

Kemrain said:
I'd like a magic item that'll let my character's clothing, armor, and weapons alter their shape and size as she does with her Change Shape ability. Equipment changes aren't included, so she has to actually carry around anything she wants to wear. It's inconvienient.

A magic item that will let me polymorph magical weapons into a shape I can use proficiently, without losing their enhancements.

- Kemrain the Lazy.
Sounds like a cursed weapon quality? Or maybe a specific armor. I'll look into it, unless someone gets to it first.

And there's a weapon quality in the Complete Arcane that makes you proficient with the weapon. I thought there was one that changes the weapon, too, but maybe it's something else.
 


This item is in play in my game- it levels with the owner, due to HRs

Heart of the Comet -
Dragoncraft Falchion +1, +3 vs Dragons
This huge hooked blade was made from the fangs of a Huge Gold Dragon. The fact the dragon had been undead for 600 years seems to have had no effect on the blade, yet. The orginal owner was Adrian Delmar who was not responsible for killing the dragon, although he dreamed of becoming a dragonslayer. Just the crafting of this massive blade was the highlight of the local smiths career. Adrian was killed on a return trip to the dragons lair, before the sword was ever enchanted. It was found by adventures 15 years later, who had the weapon enchanted by the daughter/heir of the orginal smith. Adrian's son refused the blade as he was a dragon sypathist and wanted nothing to due with the blade.

The sword is now wielded by Shae Lionheart, a barbarian who thrust the blade into the still warm heart of a Very Young Red. Since then the blade is halfway to becoming a DragonsBane, but has not been used against any more dragons since.
 

palleomortis said:
Hey, is there already an armor of invisiblity, or somthing to that effect?
I don't think so, but I'd say that Invisibility 1/day is a +3 enhancement and Greater Invisibility 1/day is a +5 enhancement. I'd recommend just using a Scroll or a Ring of Spell Storing or something.

Or you could do something like the cloak in Harry Potter.
How about...

Cloak of Invisibility
This shimmery cloak renders its user invisible. To use the cloak, the wearer must hold the cloak with both hands so that it completely covers his body, which means neither hand is available for somatic components or for attacking. While using the cloak, the only action one can make is to move. A medium or smaller size creature using the cloak can envelop one other person in the cloak. While in the cloak, you can see out perfectly, but no one can see the cloak.
Base Price: 56,000 gp.
 
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Kemrain said:
I'd like a magic item that'll let my character's clothing, armor, and weapons alter their shape and size as she does with her Change Shape ability. Equipment changes aren't included, so she has to actually carry around anything she wants to wear. It's inconvienient.
This could be a line of products, actually... well, anyway I had possibly a little to much fun with this as it might screw your character over:

Mystic Oil of Size
When this oil is applied to one's equipment, it absorbs the supernatural and magical energies of its user. Any time the user changes size (such as with the Change Shape ability), the affected equipment changes size to match the user. One vial of this oil is enough for one item, and its effects last 24 hours.
Base Price: 150gp

Chaotic Oil of Size
This oil appears to be a Mystic Oil of Size, but its effect is slightly changed. At inopportune times (at the GM's discretion), any item effected by this oil will change to either the wrong size (20% chance) or not change at all (30% chance).
Base Price: 150gp
 
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Kemrain said:
somthing!!!!

- Kemrain the "Happy?"


somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!! somthing!!!!

thanx:p (got kinda dull not having anyone post here for months upon months upon months. (probably about 5 days.:lol: )
 
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Why are the posts in this thread stretched out so much? Very wierd.

JDiv, thanks, but the oily look is not for Melissa. Were it a one-time deal, I'd love it, but once-a-day applications are for balding men, not alu-fiends.

Some items from my game.

Rizer's Cloak

This lark gray leather mantle is lined with the opening to a five cubic foot extradimentional space. The interior of the space appears as the etherial plane, dark and misty, and when worn with the hood up this darkness envelopes it's wearer's features, leaving only their eyes staring out from within. The extradimentional space within the cloak is airless and cannot support life. There is no gravity inside, but there is friction, so anything placed within remains suspended where it was left. The cloak grants a +10 circumstance bonus to Intimidate checks.

Rizer's Belt

This simple brown leaher belt is imbued with the ability to negate the weight of any medium or smaller sized object suspended from it. Weapons, pouches, small sacks, and the like that are attached somehow to the belt are ignored for the purposes of encumberance as long as the belt is securely fastened around someone's waist. (A great gift for flying characters!)

Gale and Gust

These scimitars are a matched pair, and of superb quality. Their blades are keen and slightly serrated, designed to leave grevous bleeding wounds. They have been further enhanced with magic that targets humans, seeking their blood over all others. When they spill enough human blood, the blades absorb it and funnel some of it's life energy back to the wielder, healing minor wounds.

Gale and Gust's +1 enhancement bonus does not come from magic, and functions even in an antimagic field. Their Keen and Bleeding status are likewise non-magical. their human's bane and blood drinking qualities are quite magical, however.

+1 1d6+1 15/x2 (+2 to hit and damage agaisnt humans) on a critical hit they cause a bleeding wound that deals one HP per round until a DC 10 heal check is performed. Even if the heal check is successful, strenuous activity, such as combat, opens the wounds again. When the blades critically hit a human, they restore 1 HP to their wielder.

(We play with Ken Hood's Grim and Gritty rules, so 1 HP bleeding or healing isn't such a small deal to us.)

"Illuviar"

This steel wand, 1 foot in length and 2 pounds in weight, has a spider engraved on one end. Then the wand is grasped and the command word "Illuviar" is spoken aloud (even in a whisper) a bolt of Negitive Energy and Electricity streaks out in a ranged touch attack, dealing 1d6 points of (Lightning and Death) damage to any target struck. The energy bolts travel farther than the eye can see, and the wand has no range penalties at all. Illuviar is used as a weapon, able to be fired as many times in a round as its wielder can make ranged attacks normally. Illuviar can be used with Rapid Shot normally.

My GM gives out odd items.

- Kemrain the d20 Fantasy Player.
 

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