An Item a day


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dedicated said:
No, they don't the d6 is always not on a crit
Think of it this way:
Flaming: d6 on regular hit, d6 on critical
Flaming Burst: d6 on regular hit, d10s on critical based on multiplier
Flaming + Flaming Burst: d6 on regular hit, d6 + d10s on critical. The d6 on a critical is never multiplied, but the number of d10s is based on the critical multiplier.

IMC I allow the flaming damage from both to stack for 2d6 extra damage on a non-critical. Does it make morse sense that way?
 

Even i understood that one!

I think allowing it to stack is a good idea, I once had a sword in an old game that had flaming, frost, and shock.

Another one was Anarchaic and Axiomatic.

Both in complete monty haul games, fourth level i think...

-Sravoff
 

palleomortis said:
Hm, Thanx. Heres a few other thingerdoodles fro you.

IMOVABLE SAND

This acts exactly like and imovable rod (DMG) exect for the fact that it is sand. With a DC of DM's choic, the user can cast out the sand and the the user presses a stud on a small silver block to freeze the sand in place, thus forming either a wall (That would requires a Spot DC to see) or a wilkway over a pit, or somthing of the sort.


How would you collect it again ? Wouldn't it just fall into the pit? Is this a one time use?
 


Justice
+2 Kama, Holy Surge
base price 10310 gp

Background
In broken kingdom a monk/priest named Kppark de' Frisson served the god of punishment. With the socitey breaking apart he found that there were people with dark souls who would commit atrocities and then flee to other cities. Kppark began to hunt them, he loved the chase, the brualtiy he could inflict over any crimes and he was considered as dark as those he hunted. He found that most of the those he hunted were evil, but he himself for some reason could not bear the touch of a holy blade.
So he had his kama enchanted so that it could unleash terrible punishment against the greatest of wrong doers, but would not harm him to carry it. It is a weapon used by evil against evil and it history in Kppark's hands is drenched in blood.

Description
The kama's short handle is metal, and has the apperance of fine chains wrapping the grip. THe but of the weapon is a pair of hands pleading for mercy. The weapon bears its name "Justice" engraved in the blade.

Powers:
+2 kama, once per day the wielder can inflict and extra 2d6 of holy damage after a sucessful hit. (DMG2)
 

Heres a couple items for your PCs, never underestimate the Epic Barfight.

Table Leg of Justice
This table leg is plain in appearance if somewhat cracked and bloodstained. Originally used by a dwarven warrior in a bar fight wwith a Balor the weapon gained mystical qualities when the gods reviewed the sound thrashing the demon withstood.

Counts as a +4 Holy Club of Evil Outsider Bane.

Broken Table of True Grit
This table appaers to of suffered some use as a shield in a fight with a flaming entity. while only marginally scarred the round table is sadly reduced to three legs as the fourth seems to of been forcibly removed.

This table counts as a +1 Tower Shield thats grants fire resistance 20 and does not require the use of a hand in order to gain its benefits or move it (it rolls).
 

I may have posted this here before. I'm not sure. If so, I apologize.

The Complete Moving pack.

This functions just like a (Heward's) Handy Haversack, with some slight changes. The pack has had a shrinking enhancement added to it. Because of this, every item that is placed in the pack is shrunk, before being stored. This allows the central compartment to hold up to 32,768 cubic feet of volume, or 327,680 pounds of weight. The side compartments can each hold 8,192 cublc feet of volume or 81,920 pounds of weight.

In all other aspects, it functions like a Haversack.


Moderate varied; CL 9th; Craft Wondrous Item, secret chest, shrink item; Price 13,250 gp; Weight 5 lb.

Is my pricing for that item correct? I used the similar abilities method, because they're both used for storing. And then, discounted the shrinking, because even though it was more expensive, it was added onto the pack.
 

Regarding the Spoon of Tasty Vittles (sic) in Post 219--that is almost verbatim the description of Murlynd's Spoon from Second Edition AD&D. Haven't seen the beast in 3e or 3.5e, though.
 


Into the Woods

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