Keith F Strohm said:The “New” Dragon
Starting with Issue #323, Dragon Magazine opens its pages to a new era of utility and power. In addition to its usual complement of material that provides D&D roleplaying gamer with the tools they need to raise the level of their play experience, DRAGON will widen its coverage to include articles and information about all aspects of the D&D brand. Whether you knock down dungeon doors in the tabletop RPG, command warbands with the D&D Miniatures game, invade the Underdark online with your closest friends, or enjoy reading about the exploits of your favorite characters, the ‘new’ Dragon magazine is THE source for information and content about your favorite aspects of Dungeons & Dragons. Starting with issue #323, Dragon will contain a bonus quarterly Catalog detailing upcoming D&D releases from Wizards of the Coast, so you’ll have the scoop on the latest products all gathered in one place.
And lest you think we’re skimping on RPG content, the ‘new’ Dragon will have something for every RPG’er, no matter what character they play. With features like the new Class Acts—which provides content for every core D&D character class EVERY issue—and Winning Races—a column that offers a new PC race or monster class progression each issue— Dragon will continue its tradition of providing the best D&D RPG content to its readers.
The “New” Dungeon
Beginning with issue #114, Dungeon magazine becomes the ultimate resource for Dungeon Masters. Each issue will contain three adventures, one each for low-, medium-, and high-level play. So, no matter the experience level of your party, DUNGEON’S got you covered every single month. In addition to the high-quality adventures you’ve come to expect from the magazine, Dungeon will expand its offerings to include articles and other content written specifically to help DMs take their game to the next level. From old favorites like the ever-popular Dungeoncraft by Monte Cook, to new features like the Campaign Workbook—a section devoted to providing tools specifically designed to enhance a DM’s ability to create lively and adventurous campaigns—the “new” Dungeon offers experienced DMs and players interested in taking up the reigns of Dungeon Mastering everything they need to be successful.
In order to provide this in-depth offering, Dungeon will now focus exclusively on Dungeons & Dragons—delivering even more high-quality D&D coverage. We listened to your feedback, and it was clear that by trying to serve D&D fans, the d20 market, Star Wars fans, and the RPGA, our magazine wasn’t completely succeeding at delivering the highest quality experience for any of those groups. We know that many of you subscribed to Dungeon for the complete mini-games and articles about Star Wars d20 and D&D Modern. Unfortunately, there weren't enough of you to offset those who left the magazine due to the decrease in the D&D content each issue. The D&D players felt we weren't giving them enough D&D content, and the Polyhedron readers felt that we shorted the d20 stuff. For this reason, after careful thought and some soul searching, we’ve decided to end the long run of Polyhedron Magazine and focus on being the best resource for Dungeon Masters. Regular RPGA updates will transfer to Dragon magazine to reach the largest number of D&D gamers around the world, and we’ll continue to include RPGA Player Reward adventure codes for each Dungeon adventure. With Network material in both magazines, Dragon and Dungeon will support the RPGA like never before.
Finally, each issue of the magazine will feature Wil Save, a regular column of gaming observations penned by none other than Wil Wheaton of Star Trek: The Next Generation fame.
ledded said:Dungeon: Not surprising either, and completely eliminates my desire to ever pick it up again. I've never understood why so many D&D players were so opposed to sharing content with other games and so dependent on a single source for gaming ideas, but then again our group mostly does our own and doesnt use that many packaged adventures. Biased or not, this completely bites for me. The minigames and even short articles on d20 games that are not D&D kept me going on this magazine and almost had me re-subscribing instead of just buying so many off the rack. Now I'll just have to thank you for the time I'll save by completely skipping Dungeon on the rack in the future.
Erik Mona said:We'll continue to support the Living Greyhawk campaign in Dungeon with "Living Greyhawk Approved" articles similar to the City of Hardby we ran in #109. Dungeon #114 also has an adventure usable as an introduction to the LG campaign, set in the city of Greyhawk. Dungeons #117, 118, 119, and 120 will contain a massive four-part poster map of the World of Greyhawk similar to the FR map published in Dragon a couple years ago. Wolf Baur's got a module on tap set in the Land of Black Ice, and I've also got Sean Reynolds at work on a Greyhawk adventure. Greyhawk fans will have lots to like about the new Dungeon (as will Eberron and Forgotten Realms fans--lots of exciting stuff for those settings coming up as well).
--Erik Mona
Editor-in-Chief
Dungeon Magazine
diaglo said:as an aside and probably Off Topic.
who is Wil Weaton and why should i care?![]()
if it were Gary Gygax or Skip Williams or even Tom Wham i might be even more giddy.
but what makes Wil so special?
you've got meon this one.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.