Erik Mona said:We'll continue to support the Living Greyhawk campaign in Dungeon with "Living Greyhawk Approved" articles similar to the City of Hardby we ran in #109. Dungeon #114 also has an adventure usable as an introduction to the LG campaign, set in the city of Greyhawk. Dungeons #117, 118, 119, and 120 will contain a massive four-part poster map of the World of Greyhawk similar to the FR map published in Dragon a couple years ago. Wolf Baur's got a module on tap set in the Land of Black Ice, and I've also got Sean Reynolds at work on a Greyhawk adventure. Greyhawk fans will have lots to like about the new Dungeon (as will Eberron and Forgotten Realms fans--lots of exciting stuff for those settings coming up as well).
--Erik Mona
Editor-in-Chief
Dungeon Magazine
Best. Idea. Ever.Vocenoctum said:I'm not sure why the Wil column is important. Why not get Wil Upchurch instead?![]()
I do advise you though, the next time you print multiclassing progressions,
that whoever wrote up a cleric/ranger 10/10 with the cleric level first, losing
out on all the ranger skill points (even under 3.0), shouldn't be allowed to
write Class Acts.
that's what I was thinking. It's sorta like "gee, thanks for telling me I get a bonus feat at 2nd level fighter!"Psion said:I thought multiclass progressions were neat at first, but I've come to beleive their value is pretty vacuous. I mean, do we really need an article to tell us what level to take next, and what benefits you get at those levels? I think that's fairly trivial.
Vigilance said:The people dancing on Poly's grave are probably the same folks who whined about the 10 page Ares Section in the old Dragon till they killed that.
Vigilance said:Once again every genre that isn't fantasy gets the shaft. I subscribed strictly for the mini-games and won't be getting the magazine anymore.
I love how they want to focus solely on D&D to the point of killing the mini-games, but they have space for miniature articles, computer game articles, and a Wil Wheaton column.
In other words, they have plenty of space for things that aren't D&D, just not Polyhedron.
Chuck