I agree. I am not impressed with those modules. I even suspect WotC, that they can't produce overview because there is none, at least yet. They will just loosely tie adventures together as they go.
IMO they really want adventuring path but for good AP you really need a good opening otherwise everything else is lost. If you don't see any MacGuffin or something than you are essentially screwed allready. No twists or anything will save it later.
I've recently heard some WotC staffer claiming,that we are bitching for more RP a story in those adventures but actually don't like it, if they do it. But hell at least some basic narrative tricks are really necessary for campaign.
Yeahhh. I've been kind of meh about most of the adventures also, and not just the ones in the AP. There have been some real standouts (like Ari's
The Last Breaths of Ashenport), but most so far have been kind of so-so.
Personally, I've always felt that
Dungeon Magazine was kind of hit-and-miss. I kept buying them, however, for those rare, really awesome adventures. But today, with the collection of published adventures I have, the stacks of
Dungeon I have, plus free adventures I've downloaded from WoTC over the last few years (not to mention all of the fan sites with original adventures for free download), I really don't
need the magazine anymore.
It sucks, but it's a fact of (business) life; keep improving or die. Harshly Darwinian but still a fact of life. If overviews and outlines are becoming the norm with adventure paths, then you need to provide overviews to compete. There's just no way around this for a publisher. If full size maps are becoming the norm, and you have the means to do this with negligable increase to production costs, then that's exactly what you need to do to remain competitive. If adventures suddenly started providing full size battle maps as standard, then you need to get with the game or fall by the wayside. If your customers are saying you just aren't providing enough "wow factor" (whether unanimous opinion or not), then you aren't providing enough "wow factor" and better start trying harder. If your format is not DM friendly, and this affects your sales (don't know if it is, probably hard to tell while their free), then you need to listen to your customers and change your format. Telling your customers that feedback and critiques are just ".
. . fears about the lack of a compelling archvillain, or a logically complete structure, or major NPCs, or a real hook are all misguided" does come across as insulting, whether intended or not. The statement
"Those “grand reveal” moments won’t be nearly as impactful if they’ve leaked out via plot summaries and/or an overview of where the Path is going.", also feels this way to me, despite the fact that game publishers have been providing just this with their adventures for years, including WoTC.
I really don't understand this kind of response to customers of a
fan driven product and company.