D&D 5E An Optional Initiative System based on Mike Mearls' idea from his Reddit AMA

Sunsword

Adventurer
Here is an adjustment to the new initiative system Mike Mearls
presented to us yesterday:

• A character's Dexterity Modifier is NOT applied to initiative rolls.


• Lowest roll goes first and you count up, it resets each round when new rolls occur.


• Fighters and Rogues roll a d6.


• Other classes that are NOT casting a spell or a cantrip this round roll a d10.


• Other Classes that ARE casting a spell or a cantrip this round roll a d12.


• If you are changing gear gain a +1 to your initiative roll.


• If you are using a bonus action this round gain a +1 to your initiative roll.


• If you are moving this round gain a +1 to your initiative roll.


• If you are using a reach weapon gain a +1 to your initiative roll.


• If you are using a weapon with two-hands gain a +1 to your initiative roll.


Feedback would be appreciated.

I originally posted this at my blog.



 

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