Here is an adjustment to the new initiative system Mike Mearls
presented to us yesterday:
• A character's Dexterity Modifier is NOT applied to initiative rolls.
• Lowest roll goes first and you count up, it resets each round when new rolls occur.
• Fighters and Rogues roll a d6.
• Other classes that are NOT casting a spell or a cantrip this round roll a d10.
• Other Classes that ARE casting a spell or a cantrip this round roll a d12.
• If you are changing gear gain a +1 to your initiative roll.
• If you are using a bonus action this round gain a +1 to your initiative roll.
• If you are moving this round gain a +1 to your initiative roll.
• If you are using a reach weapon gain a +1 to your initiative roll.
• If you are using a weapon with two-hands gain a +1 to your initiative roll.
Feedback would be appreciated.
I originally posted this at my blog.
presented to us yesterday:
• A character's Dexterity Modifier is NOT applied to initiative rolls.
• Lowest roll goes first and you count up, it resets each round when new rolls occur.
• Fighters and Rogues roll a d6.
• Other classes that are NOT casting a spell or a cantrip this round roll a d10.
• Other Classes that ARE casting a spell or a cantrip this round roll a d12.
• If you are changing gear gain a +1 to your initiative roll.
• If you are using a bonus action this round gain a +1 to your initiative roll.
• If you are moving this round gain a +1 to your initiative roll.
• If you are using a reach weapon gain a +1 to your initiative roll.
• If you are using a weapon with two-hands gain a +1 to your initiative roll.
Feedback would be appreciated.
I originally posted this at my blog.