An overview of BESM d20

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Blacksad said:
Plus, could you exactly points to me where it is said that rules compatible with OGC has to be OGC?

"including translations and derivative works under copyright law"

As far as I'm concerned rules can't be copyrighted, the derivative work include only derivative text.

I suppose it is possible for GoO to produce d20 compatible material in a complete vacuum, but it is far more likely that they will be using the d20 rules as reference-- thus, their rules will be derivative works. How else could they possibly create compatible rules?



edit: like feat and such, but you could do something like the kata in way of the samurai and close them:

Way of The magical Bean
By concentrating during one minutes, you focus yourself with the magic in beams, this allow you to use beans to produce a magic-missile spell effect of your character level.
Xp: 50


You have just provided an excellent example of a derivative work, unless you mean to suggest that the terms "magic missile", "character level," and "XP" are chosen completely at random and by happy circumstance mesh with those exact same d20 terms.

EDIT: Sorry about the hijack, despite my good intentions...


Wulf
 
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Slayers d20...

Hmmm... This makes me even more interested in Slayers d20.

Slayers was originally a manga that ran in the Japanese version of Dragon magazine. Slayers is also a highly successful Anime series. Although an official version was made for a system other than D&D (I forget what it was called but it was kinda like GURPS), I don't think an official Slayers book for D&D was ever published.

So NOW, with GoO, the ultimate publishers of Anime RPGs, publishing a d20 version of Slayers, the series has really come full circle... And with BESM soon to go d20 as well (and presumably Slayers and BESMd20 are compatible), I really have to check my pulse every few hours. I haven't really died and gone to heaven, right? [checks pulse] Not yet.

I just have one question. In BESM, there are two kinds of magic: Dynamic Sorcery, which is expensive but flexible (cast any spell you want but it'll cost you) and Psychic/Magic powers (Choose a bunch of Attributes. You can use those specific attributes as "spells" or "powers" and each one has a fixed cost generally much cheaper than using D.S.). So where's the "Psychic" Class? Does the Adventurer class cover that aspect of BESM? Is the "Magical Girl" class the equivalent of a Psychic?
 
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Re: Slayers d20...

MadTinkerer said:
I just have one question. In BESM, there are two kinds of magic: Dynamic Sorcery, which is expensive but flexible (cast any spell you want but it'll cost you) and Psychic/Magic powers (Choose a bunch of Attributes. You can use those specific attributes as "spells" or "powers" and each one has a fixed cost generally much cheaper than using D.S.). So where's the "Psychic" Class? Does the Adventurer class cover that aspect of BESM? Is the "Magical Girl" class the equivalent of a Psychic?

The Dynamic Sorceror class covers magic use in BESM d20. Or you can use the standard D&D classes. These two options covers almost all possible use of magic.
 

Because most of my post were negative, I wanted to say that I'm happy to see a point based system for d20.

Still some questions though:

BESM offer skill cost based on setting, and it has been suggested that some attributes could have varying cost based on setting (like the mermaid in the green book with her water movement capacity), will BESM d20 offer such a possibility?

On d20 Mecha, will it have tactical space movement rules? (or might they be in the d20 Mecha Compendium?)
 

Blacksad said:
BESM offer skill cost based on setting, and it has been suggested that some attributes could have varying cost based on setting (like the mermaid in the green book with her water movement capacity), will BESM d20 offer such a possibility?

Advice will be given, yes, but d20 by its nature is not as flexible as Tri-Stat (all Skills are considered equal in standard d20, for example), so there won't be as many options presented.

On d20 Mecha, will it have tactical space movement rules? (or might they be in the d20 Mecha Compendium?)

Somewhat tactical, but it's an RPG supplement and not a miniatures game. DP9's Compendium will contain mecha stats only, I believe.
 

Magic...

The Dynamic Sorceror class covers magic use in BESM d20. Or you can use the standard D&D classes. These two options covers almost all possible use of magic.

So does that mean BESM d20 will cover converting Attributes into Spells? See, I wouldn't mind converting the characters and Attributes from the Tenchi Muyo Tri Stat books into d20, and since BESM Magic is the equivalent of Jurai Power, then I need some guidelines for getting Jurai Power into BESM d20. So does your quote mean that there's going to be some quideleines to turn Jurai Powers(+ Mass/Alien powers) into Spells?

One other related question: Does BESM d20 cover a magic point or Energy Point system? Energy Points were a pretty critical feature of BESM Tri Stat (They were the foundation of Dynamic Sorcery as well as Magic/Psionics/Jurai Power/Mystic Kung Fu etc.).
 

Re: Magic...

MadTinkerer said:
So does that mean BESM d20 will cover converting Attributes into Spells?

Not really.You can use Attribute as Spell-like effects at an appropriate level, but there isn't an exact conversion.

One other related question: Does BESM d20 cover a magic point or Energy Point system?

Yes, Energy Points have remained in BESM d20. All classes gain them, but those with the Dynamic Sorcery Attribute gain them more quickly.
 

Any connection between this and the upcoming Slayers d20? It'd be very easy to connect the two, though Slayers would be much more traditional D&D style fantasy than BESM.



Chris

EDIT: DOH! I somehow missed the Slayers mentioning above... Sorry about that!
 
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Just Wondering

If I am reading this correctly, BESM d20 will describe a form of charactr creation and advancement, just not using the forms that are currently disallowed by the d20STL and Guide. If that is the case, are you not concerned that WotC will change the Guide and make what you are doing verboten? Would it not be safer to go OGL only and save the potential hassle of having to deal with a changed d20 licence?

Brad
 

For me, character creation is unimportant, as long as they're setup and balanced with the regular D&D classes. I do a world hopping campaign, and this is going to be PERFECT for me.

Man, I can't wait... $60 bucks is still a lot to shell out... (because I would have to have the better version for the slick paper and color if nothing else) I just want to make sure it'll be worth it.


Chris
 

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