An Urban Druid...Any ideas?

IMHO, if a base race druid can wear woad, then a Warforged Druid should be able to have his metal painted and his wood dyed.
 

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If I were to offer a warforged druid substitution level (one of the coolest things this side of Kool-Aid) that allowed him to turn into Living Construct versions of normal animals (and not into normal animals of any kind), I'd restrict him to Small animals at first, Medium when he would get Large and Large when he would get Huge. He would keep his armor bonus (+2 for composite plating), fortification and retain all of his living construct traits (wouldn't be subject to "animal" spells, though).

As for a warforged painting himself, sure, why not? And imagine a warforged who enchants his armor plating with Shadow quality, turning pitch black?

Robot-NINJA! ;)
 

I don't own Eberron so I don't know if warforged have to sleep. If not, a bat would make a great companion- a bat box is easy to make and they help the people of the city by consuming disease spreading insects (esp if it is a tropical region).

For something really strange, how about a fish farm? Rain and spells provide the water and compost from the gardens can be the basis of the foodweb in the tanks. They can be raised as food and pets (more money in the latter of course). The tanks don't have to be wide and short either.
 

Another idea is the "adaptationist" druid that tries to alter life to live in places with little or no life. Obviously a lot of floating plant matter will reduce sunlight getting to the ground (or forest canopy), but that doesn't mean that there can't be some floating islands based on plants. From the towers, vines that grow horizontally provide shade and roosting for birds and bats. Plants that drain water from the air and fill leaves that can be broken off could be a source of liquids (and possibly candy as well).
 

DO NOT USE THE URBAN DRUID CLASS.
Why? Imagine this: Take a druid. Strip away it's best powers and spells. Replace them with crap. Add in some minor bonus to social skills. That's the urban druid. The ONLY thing it does better than a regular druid is that it gets slightly higher mods on social skills. Seriously - you compare it's abilities with a regular druid and you find that it's basically worse at absolutely everything except talking to people. Stick with a normal druid, maybe change the skill list if you feel the need.

Next: Urban druids (the concept, not the dragon class) are pretty cool. The big thing you have to remember is that
1. survival works in urban areas
2. track works in urban areas
3. animal empathy works on urban animals

etc etc. Basically - the only real difference between a druid and an urban druid is flavour.
 

I don't have much/any knowledge about Eberron or know what kind of 'feel' you had in mind for your urban druid... but the title alone got me thinking about a druid variant.

The distinguishing chaharcteristic of urban settings is (yeah yeah, buildings/metal/etc) PEOPLE!

So to create an urban druid you might substitute out a range of nature-y spells (virtually all of them I know, so a bit of work involved) and replace them with mental manipulation, crowd supportive, mood affecting type spells- and to add some urban flavour of course have some "non-natural" material manipulation spells (instead of Entangle with Plants, Ensnare with viscous tar) that kinda thing.

Of course a suitable replacement for animal companion would need to be found to retain balance but I can't think of something off the top of my head atm.

(Core concept: Rather than channeling natural energies that permeate the world- the urban druid channels the intellect/society generated energies you get from a dense population.)
 

I'd go with the feats:

1)Ironwood Body (+3AC; -3 checks; DR2/shlashing)
3)Spell Focue (Conjuration)
6)Natural Spell
9)Augment Summoning
12)Improved Damage Reduction (+ DR2/slashing stackable)
15)Improved Damage Reduction (+ DR2/slashing stackable)
18)Improved Damage Reduction (+ DR2/slashing stackable)

By 18th, you summon mighty minions ("those are damn strong
birds you keep there, my mechanical friend") and have DR8/slashing
which stays w/ you when you wildshape and can cast while you're
wildshaped. That's the Druid's shtick, and best to stick to it. :)
 


I don't think anyone has posted this one yet... a Warforged Druid by DMAC (also available from his thread in the Art Gallery):

wfdruidcolor.jpg
 
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I know I'm a little late to this party, but might I suggest the following for motivation: the warforged druid seeks to bring nature and the natural world to the otherwise artificial Sharn, combining the natural and the artificial into one seamless being in a struggle that mirrors the Warforged's own struggle with their nature, as artificial constructs seeking acceptance as a "natural" race. Just as the druid struggles to encourage plants and flowers to grow and flourish in the stone towers of Sharn, the warforged struggles to come to terms with the growth of its soul in the stone and metal shell of a body.

Damn, I like that. Maybe I'm going to play a warforged druid next.
 

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