Don't forget the infamous Lakota...Stormrunner said:GURPS calls this the Ethnic Badass syndrome, referring to any weapon or device given exceptional game stats simply because it's "cool" or associated with an exotic group (e.g. ninja, Thuggee, etc.). Ironically, the original thread was about, yes, the katana.
S'mon said:Main one is that in most campaign cultures IMC women can be soldiers/warriors. Otherwise it's mostly the magic, which allows for instantaneous communication, travel etc.
Andor said:- My favorite line from that whole wonderful series.
Turanil said:I try to make my homebrew campaign settings devoid of what I consider anachronisms. One of the anachronisms I don't tolerate and have seen often as a player, is to add Katanas in an otherwise totally western European medieval setting.
I well know that Arwen in the first LotR movie has a sword which blade looks like that of a katana, yet it's not the same thing. The players I have seen use katanas instead of longswords in a European medieval setting, wanted to have a one handed-sword that deals 1d10 of damage instead of 1d8, and because of the Highlander movie thought that there was something especially cool about the katana... **rolleyes**
I will allow the katana only the day I will run Legends of the Samurai. And of course only the appropriate classes will be allowed to wear a katana.![]()
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.