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And Here Are The Official 10 Most Anticipated RPGs of 2017!

We took nominations. We held a massive poll, and nearly 5,000 people voted. And now we have the definitive list of the Top 10 most anticipated tabletop roleplaying games for 2017. For more information, click on the big pretty cover images below, and you'll be instantly transported by magic to the websites of each of the listed products. What are people awaiting with baited breath? Science fantasy? Swedish folklore? Swords & sorcery? Lovecraftian horror? All of these things and more!

[h=4]10: Astonishing Swordsmen & Sorcerers of Hyperborea 2E[/h]

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Sword & Sorcery comes alive in this North Wind Adventures' new edition of the game inspired by Howard and Lovecraft, and rules based on the original D&D game rules from 1974. Dungeons, monsters, traps, and puzzles all challenge your characters, who choose from the traditional classes of fighter, magician, cleric, and thief.

"Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™) is sword-and-sorcery role-playing at its pinnacle. This game's milieux are inspired by the fantastic literature of Robert Ervin Howard, Howard Phillips Lovecraft, and Clark Ashton Smith. Game rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson."


[h=4]9: Delta Green Roleplaying Game[/h]

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It was in the list last year, and it's in the list again this year! The Agent's Handbook (pictured above) may already be out, but it'd the main core rulebook - the Case Officer's Handbook - which takes the #9 spot in our list of most anticipated RPGs of the year. This Cthulhu Mythos game combines Lovecraft and the War on Terror.

"Delta Green: The Role-Playing Game is a tabletop role-playing game of conspiracy, suspense, and Lovecraftian terror. Players' characters are agents of Delta Green: federal agents and special forces operators; academics who’ve seen too much and physicians who study the aftermath of horror; scientists and other specialists; and sometimes just bystanders who get caught up in events beyond anyone’s control. Their first priority is to quarantine and stop unnatural horrors, because the unnatural is real and it kills."


[h=4]8: Coriolis[/h]

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This Swedish sci-fi RPG lets you crew a starship and explore ancient mysteries in a "Firefly meets Arabian Nights" setting. Using the Mutant: Year Zero game engine, the game features political intrigue, exploration, and mystery.

"Coriolis is a science fiction role playing game set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilisations, both new and old. Here, the so called First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power.
In this game, you will crew a space ship and travel the Horizon. You will explore the ancient ruins of the Portal Builders, undertake missions for the powerful factions and partake in the game of political intrigue on Coriolis station - the centre of power in the Third Horizon. You might even encounter strange beings from the dark between the stars."


[h=4]7: Witcher[/h]

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R. Talsorian Games is producing the tabletop RPG of Witcher, based on the Polish novels, video game (and more) of monster hunters with supernatural abilities.

"The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia. Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts."


[h=4]6: Starfinder[/h]

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From the publishers of the Pathfinder RPG comes this sci-fantasy RPG set far in the future. Elves and half-orcs pilot starships and fire ray guns in this tabletop RPG based on the Pathfinder rules. If you love the Pathfinder game system, and have a yearning for space opera, this one's for you.

"Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future, Starfinder is a stand-alone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. Play alien races both new and familiar as you explore the mysteries of a weird galaxy. Will you be an android assassin fulfilling corporate contracts, or a plucky ratfolk mechanic? A spellhacking lashunta technomancer, or a rakish human pilot? Uncountable worlds are waiting for you and your intrepid crew!"


[h=4]5: Conan: Adventures in an Age Undreamed Of[/h]

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Back for a third year in this list, this RPG from Modiphius is imminent. Using Modiphius' 2d20 system, this is a quintessential sword-and-sorcery setting which raised nearly half a million UK pounds on Kickstarter. Pulp adventure and ancient horrors await!

"The core rulebook for Robert E. Howard’s Conan: Adventures in an Age Undreamed Of is a 368 page full colour hardcover book containing everything you’ll need to adventure in the world of Robert E. Howard’s hero, Conan. It is based entirely on the canonical Conan stories, and uses the 2D20 system developed by Modiphius and used in Mutant Chronicles 3rd Edition, Infinity, John Carter Warlord of Mars and other fine games. This tome presents character generation, the game’s rules, and a wealth of source material, including cultures, geography, religions, magic, gods, monsters, gamemastering advice, adventure seeds, and much more. This work has been developed by an all-star writing team, with close involvement by respected Robert E. Howard authorities, and is illustrated by world-renowned Conan artists."


[h=4]4: Star Trek Adventures[/h]

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A second appearance by Modiphius and its 2d20 system, Star Trek Adventures was announced in 2016 to great excitement. Game in the final frontier in the first official licensed Star Trek RPG in years.

"Fans of the legendary Star Trek television series’ and films will not only boldly go to the final frontier, but they will shape the voyages and missions through the Star Trek Adventures living campaign playtest. Each player will experience the game differently based on the ship they are assigned to and attendees of Gen Con will have the exclusive North American opportunity to choose their ship, as well as claim a free Captain Kirk or Captain Picard miniature, while supplies last, when they register for the playtest"


[h=4]3: Kult: Divinity Lost[/h]

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25 years after this original RPG, Kult returns! A Swedish production, this game of contemporary horror where mankind is trapped in an illusion. But can the players uncover the secrets and determine the horrifying truth about our world?

"In KULT: DIVINITY LOST the world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny."


[h=4]2: Tales from the Loop[/h]

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Another Swedish game (from the same company as Coriolis, above), fantastic machines and strange beasts populate 1980s suburbia. Play teenagers and solve mysteries in the 1980s, with campaign settings set both in Sweden and in the US.

"In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien. Now, for the first time, YOU will get the chance to step into the amazing world of the Loop."


[h=4]1: Trudvang Chronicles[/h]

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This RPG from RiotMinds - another Swedish company - is a game based on Nordic and Celtic myth. Dark and mysterious, the creators steer clear of "dungeon crawl, pink fireballs and endless adventures about glimmering treasures" in their vast continent of Trudvang which is populated by Scandinavian creatures - many of which you may find familiar. A skill-based BRP clone, the game has gorgeous production values. Already available in Swedish, this release is the international version of the game.

"Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga..."



And there we have it! Our 2017 Top Ten Most Anticipated RPGs! Four(!) Swedish games, two games from Modiphius, two sword-and-sorcery titles, and three set in outer space, it looks like some small trends are emerging. For completeness, here is the full list of Most Anticipated RPGs for previous years (we didn't do it in 2014):



ANNUAL EN WORLD MOST ANTICIPATED TABLETOP RPG OF THE YEAR



#
2013
2015
2016
2017
1
13th Age
Star Wars Force & Destiny
Rifts for Savage Worlds
Trudvang Chronicles
2
Numenera
Deluxe Exalted 3rd Edition
Mutant Crawl Classics
Tales from the Loop
3
Star Wars Edge of the Empire
Unified Rolemaster
7th Sea 2nd Edition
Kult: Divinity Lost
4
Shadowrun 5th Edition
Conan Adventures In An Age Undreamed Of
Conan Adventures In An Age Undreamed Of
Star Trek Adventures
5
Call of Cthulhu 7th Edition
Deluxe Tunnels & Trolls
DCC Lankhmar
Conan: Adventures in an Age Undreamed Of
6
Firefly
Barbarians of Lemuria: Mythic Edition
RuneQuest 4
Starfinder
7
Fate Core
Feng Shui 2
Torg: Eternity
Witcher
8
Hillfolk
Fantasy AGE
Blue Rose AGE
Coriolis
9
Torchbearer
Paranoia
Paranoia
Delta Green Roleplaying Game
10
-
Shadows of the Demon Lord
Delta Green
Astonishing Swordsmen & Sorcerers of Hyperborea 2E


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Russ Morrissey

Comments

Ghost2020

Explorer
Supporter
Interesting we have several reboots- Delta Green, Kult, Star Trek, and Conan.
Lovecraft and Howard properties are featured prominently as well.

Nice info, I wasn't even aware of a few of these.

Can we get a poll for expected supplements?
 

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turkeygiant

First Post
So what are your theories on the dominance of Swedish games this year?
I think it has to be the production quality, in Europe in general they seem to care a whole lot more about the quality of their layout, illustration, and even just the quality of how the books are printed. I honestly feel like in North America there are NO publishers doing nearly as good on these fronts as the Europeans are, maybe Fantasy Flight with their Star Wars games, but even D&D the biggest game out there doesn't always stack up on the art and layout front in some of their adventure modules.

I know a lot of people say that art and layout is secondary to the content of the writing and rules, but I really think they are much more dependent than people admit, in my experience a book that has a unified vision of quality in its art and layout is much more likely to have that same unity in their writing. If a developer is willing to cut corners on the visual elements they are often just as willing to do the same on the writing.
 

Caliburn101

Explorer
I expected as much.

I bought the highest level Kickstarter choice available for Trudvang - it looks fantastic and I cannot wait to receive my six books and all the unlocked goodies. My players are very much looking forwards to playing in the original Celto-Norse world that is Tudvang, and I don't blame them!
 


ddaley

Explorer
I can't say that the quality of the printed materials influenced my decision to back Trudvang, as I have not seen a physical RPG product that was produced in Europe yet. I was mostly sold at "Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths." I like products that are based on traditional mythology. But, I read through the rest of the kickstarter information prior to backing. It also seemed like a good deal for $70.

I do hope the quality is good for both art and content.


I think it has to be the production quality, in Europe in general they seem to care a whole lot more about the quality of their layout, illustration, and even just the quality of how the books are printed. I honestly feel like in North America there are NO publishers doing nearly as good on these fronts as the Europeans are, maybe Fantasy Flight with their Star Wars games, but even D&D the biggest game out there doesn't always stack up on the art and layout front in some of their adventure modules.

I know a lot of people say that art and layout is secondary to the content of the writing and rules, but I really think they are much more dependent than people admit, in my experience a book that has a unified vision of quality in its art and layout is much more likely to have that same unity in their writing. If a developer is willing to cut corners on the visual elements they are often just as willing to do the same on the writing.
 

Staffan

Adventurer
No idea, I asked my wife but she's Danish - and man do they hate the Swedes ;)
They're just jealous that we have a language where you can actually understand the words.

As for why Sweden is abnormally prominent on the RPG scene: RPGs were huge here back in the 80s. We had them available in pretty much every toy and book store - some locally produced (like Drakar och Demoner, which was based on a Basic Roleplaying engine) and some translated (we had translated versions of Middle-Earth Roleplaying, Chill, and Star Wars available from the same company that made Drakar och Demoner, and an attempt was made at translating D&D as well but for some reason TSR demanded that the translators do BECMI before they could do AD&D, and the company folded after the Expert rules were released). They kind of went away from the mainstream in the early 90s - part of the blame for this probably goes to KULT and the witch-hunt that followed, which lead to most toy and book stores dropping RPGs.

Anyway, the dominance of RPGs in the 80s has lead to a substantial number of people who have fond memories of RPGs and significant disposable income, which has been a fertile ground for launching new games that look real slick and thus attract a lot of attention.

In addition, something about Sweden has lead us to punch way above our weight when it comes to all sorts of culture. Part of it is probably that Sweden has spent quite a lot of money on cultivating the hobbies and talents of children. For example, you can easily enroll in extra-curricular studies in learning to play an instrument, and most municipalities make space available for young people who want to have a place for their band to rehearse and maybe even record a demo. Similarly, youth organizations can apply for money both from the state and municipal level to support their activities, which means that even relatively poor kids can have hobbies without bankrupting their parents. I, for instance, was a member of a gaming club in the early-mid-90s. We had rather tiny membership dues, but thanks to government funding we were able to have a kick-ass place in the basement of an apartment building, complete with a nice table, comfortable chairs, a blackboard, a copier machine, a ton of board games, and assorted other stuff. That gave me a place to meet more people playing RPGs (some of which were a few years older than I and made for nice role models), exposing me to a lot of different games, and generally broadening my horizons regarding RPGs. I'm sure many of the people writing these games have similar experiences.
 

Desh-Rae-Halra

Explorer
Oddly enough, this is the first year I don't want anything in the Top 5.
I asked Fria Ligan about Coriolis for the person above that inquired, and they said it would be available from Modiphius early this year. If you get on Modiphius's mailing list, you won't miss it.

I think the Swedish games (and maybe European games in general) really keep an emphasis on good art as well as good gameplay mechanics. That is what I have been impressed with from titles like Symbaroum as well as the French Shadows of Esteren.
 


Zhern

Explorer
LOL.

True, but I meant I can't even find a place to pre-order. And the PDF of Corlious should be out already, and I can't find that either.
The Coriolis PDF has only been released to backers in a pre-finalized format so far. I would have to check the last update for backers, but I believe they said it would be going out in final form to backers by the end of January, at which point then you'll likely see it appear for purchase.
 

Oryzarius

Explorer
Supporter
"What are people awaiting with baited breath?"

A bunch of fish, perhaps? You mean "bated," as in "held or restrained."
 

Ymir

First Post
One reason might be that the three largest swedish RPG companies (Helmgast, Fria Ligan and Riotminds) have really just begun publishing stuff in english. This is a new thing; only two years ago, almost everything was in swedish, but with the tremendous success of especially Kult and Tales from the Loop, probably english is the language of the future for all swedish RPGs. I as an RPG writer have mixed feelings about this; on the one hand, this success is totally awesome, on the other hand I love writing in swedish but the market for that is now sure to be greatly diminished, and I've spent a decade working for Helmgast on an awesome game that is way too late in production (and uses way too special a language) to be translated. But whatever happens, it's bound to be interesting.

Staffan's previous comment about the swedish association culture is another very good partial explanation, too. If you're below the age of 25 or thereabouts, and fill in some paperwork now and then, the government literally -gives you money- for playing RPGs.

(One venerable swedish RPG unlikely to ever be translated is by the way a humongous, gorgeously illustrated, extremely well-researched and bizarrely well-supported Western game. I've always found that amazing: http://43710.shop.textalk.se/western/ )
 
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Tobias Tranell

First Post
I am a swede, and I think the reason is that the biggest swedish RPG publishers have decided to convert their successfull RPG from Swedish to English except Tales From the Loop, where the artwork and the odd but interesting setting might attract players. :)

Also, Paradox Entertainment owns the Conan License, and Paradox are swedish! :p
 

Olaf the Stout

Adventurer
What would be hilarious if I wasn't a Kickstarter backer (and I am), is that Paranoia made the most anticipated list both last year and the year before and still isn't out yet.
 

Staffan

Adventurer
I am a swede, and I think the reason is that the biggest swedish RPG publishers have decided to convert their successfull RPG from Swedish to English except Tales From the Loop, where the artwork and the odd but interesting setting might attract players. :)

Also, Paradox Entertainment owns the Conan License, and Paradox are swedish! :p
Don't forget that White Wolf is Swedish now, too, and are planning on releasing new editions of at least Vampire, Werewolf, and Mage. I don't think they've set any firm dates yet.
 

Bufkin

First Post
RPGs was a big deal in Sweden. During the 80s the Swedish game "drakar och demoner" sold around 100 000 copies, the population in Sweden at the time was around 8.5 million...
 

Anyone have any idea how to actually BUY any of the Swedish games? Supposedly, the pdf for Coriolis is out, but I'll be darned if I can find a link for a store (rather than just the Kickstarter, which I missed).
Hi! Coriolis will be released in early February - you'll be able to find it in the Free League and Modiphius webstores (Modiphius handles our international distribution), as well as in retail stores everwhere eventually. The Tales from the Loop RPG will come along in April!
 



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