And Here Are The Official 10 Most Anticipated RPGs of 2017!

We took nominations. We held a massive poll, and nearly 5,000 people voted. And now we have the definitive list of the Top 10 most anticipated tabletop roleplaying games for 2017. For more information, click on the big pretty cover images below, and you'll be instantly transported by magic to the websites of each of the listed products. What are people awaiting with baited breath? Science fantasy? Swedish folklore? Swords & sorcery? Lovecraftian horror? All of these things and more!
We took nominations. We held a massive poll, and nearly 5,000 people voted. And now we have the definitive list of the Top 10 most anticipated tabletop roleplaying games for 2017. For more information, click on the big pretty cover images below, and you'll be instantly transported by magic to the websites of each of the listed products. What are people awaiting with baited breath? Science fantasy? Swedish folklore? Swords & sorcery? Lovecraftian horror? All of these things and more!

[h=4]10: Astonishing Swordsmen & Sorcerers of Hyperborea 2E[/h]

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Sword & Sorcery comes alive in this North Wind Adventures' new edition of the game inspired by Howard and Lovecraft, and rules based on the original D&D game rules from 1974. Dungeons, monsters, traps, and puzzles all challenge your characters, who choose from the traditional classes of fighter, magician, cleric, and thief.

"Astonishing Swordsmen & Sorcerers of Hyperborea™ (AS&SH™) is sword-and-sorcery role-playing at its pinnacle. This game's milieux are inspired by the fantastic literature of Robert Ervin Howard, Howard Phillips Lovecraft, and Clark Ashton Smith. Game rules and conventions are informed by the original 1974 fantasy wargame and miniatures campaign rules as conceived by E. Gary Gygax and Dave Arneson."


[h=4]9: Delta Green Roleplaying Game[/h]

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It was in the list last year, and it's in the list again this year! The Agent's Handbook (pictured above) may already be out, but it'd the main core rulebook - the Case Officer's Handbook - which takes the #9 spot in our list of most anticipated RPGs of the year. This Cthulhu Mythos game combines Lovecraft and the War on Terror.

"Delta Green: The Role-Playing Game is a tabletop role-playing game of conspiracy, suspense, and Lovecraftian terror. Players' characters are agents of Delta Green: federal agents and special forces operators; academics who’ve seen too much and physicians who study the aftermath of horror; scientists and other specialists; and sometimes just bystanders who get caught up in events beyond anyone’s control. Their first priority is to quarantine and stop unnatural horrors, because the unnatural is real and it kills."


[h=4]8: Coriolis[/h]

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This Swedish sci-fi RPG lets you crew a starship and explore ancient mysteries in a "Firefly meets Arabian Nights" setting. Using the Mutant: Year Zero game engine, the game features political intrigue, exploration, and mystery.

"Coriolis is a science fiction role playing game set in a remote cluster of star systems called The Third Horizon. It is a place ravaged by conflicts and war, but also home to proud civilisations, both new and old. Here, the so called First Come colonists of old worship the Icons, while the newly arrived Zenithians pursue an aggressive imperialistic agenda through trade and military power.
In this game, you will crew a space ship and travel the Horizon. You will explore the ancient ruins of the Portal Builders, undertake missions for the powerful factions and partake in the game of political intrigue on Coriolis station - the centre of power in the Third Horizon. You might even encounter strange beings from the dark between the stars."


[h=4]7: Witcher[/h]

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R. Talsorian Games is producing the tabletop RPG of Witcher, based on the Polish novels, video game (and more) of monster hunters with supernatural abilities.

"The Witcher Role-Playing Game will allow tabletop RPG fans to re-create an array of characters known from the Witcher universe and live out entirely new adventures set within the world of Geralt of Rivia. Powered by Fuzion, the same ruleset that made Cyberpunk 2020 gain worldwide player acclaim, The Witcher Role-Playing Game will feature a myriad of spells, rituals, and curses; favorite gear and items from the entire Witcher series including a bestiary of devilish monsters players can face during their adventures. The system will provide all the necessary tools to create and play out your own adventures and become everything from a battle-hardened monster slayer to a merchant kingpin controlling a vast network of contacts."


[h=4]6: Starfinder[/h]

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From the publishers of the Pathfinder RPG comes this sci-fantasy RPG set far in the future. Elves and half-orcs pilot starships and fire ray guns in this tabletop RPG based on the Pathfinder rules. If you love the Pathfinder game system, and have a yearning for space opera, this one's for you.

"Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future, Starfinder is a stand-alone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. Play alien races both new and familiar as you explore the mysteries of a weird galaxy. Will you be an android assassin fulfilling corporate contracts, or a plucky ratfolk mechanic? A spellhacking lashunta technomancer, or a rakish human pilot? Uncountable worlds are waiting for you and your intrepid crew!"


[h=4]5: Conan: Adventures in an Age Undreamed Of[/h]

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Back for a third year in this list, this RPG from Modiphius is imminent. Using Modiphius' 2d20 system, this is a quintessential sword-and-sorcery setting which raised nearly half a million UK pounds on Kickstarter. Pulp adventure and ancient horrors await!

"The core rulebook for Robert E. Howard’s Conan: Adventures in an Age Undreamed Of is a 368 page full colour hardcover book containing everything you’ll need to adventure in the world of Robert E. Howard’s hero, Conan. It is based entirely on the canonical Conan stories, and uses the 2D20 system developed by Modiphius and used in Mutant Chronicles 3rd Edition, Infinity, John Carter Warlord of Mars and other fine games. This tome presents character generation, the game’s rules, and a wealth of source material, including cultures, geography, religions, magic, gods, monsters, gamemastering advice, adventure seeds, and much more. This work has been developed by an all-star writing team, with close involvement by respected Robert E. Howard authorities, and is illustrated by world-renowned Conan artists."


[h=4]4: Star Trek Adventures[/h]

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A second appearance by Modiphius and its 2d20 system, Star Trek Adventures was announced in 2016 to great excitement. Game in the final frontier in the first official licensed Star Trek RPG in years.

"Fans of the legendary Star Trek television series’ and films will not only boldly go to the final frontier, but they will shape the voyages and missions through the Star Trek Adventures living campaign playtest. Each player will experience the game differently based on the ship they are assigned to and attendees of Gen Con will have the exclusive North American opportunity to choose their ship, as well as claim a free Captain Kirk or Captain Picard miniature, while supplies last, when they register for the playtest"


[h=4]3: Kult: Divinity Lost[/h]

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25 years after this original RPG, Kult returns! A Swedish production, this game of contemporary horror where mankind is trapped in an illusion. But can the players uncover the secrets and determine the horrifying truth about our world?

"In KULT: DIVINITY LOST the world around us is a lie. Mankind is trapped in an illusion. We do not see the great citadels of Metropolis towering over our highest skyscrapers. We do not hear the screams coming from the cellar where hidden stairs lead us to Inferno. We do not smell the blood and burnt flesh from those sacrificed to gods long since forgotten. But, some of us see glimpses beyond the veil. We have this strange feeling that something is not right - the ramblings of a madman in the subway seems to carry a hidden message, and our reclusive neighbor does not appear to be completely human. By slowly discovering the truth about our prison, our captors and our hidden pasts, we can finally awaken from our induced sleep and take control of our destiny."


[h=4]2: Tales from the Loop[/h]

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Another Swedish game (from the same company as Coriolis, above), fantastic machines and strange beasts populate 1980s suburbia. Play teenagers and solve mysteries in the 1980s, with campaign settings set both in Sweden and in the US.

"In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop. Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien. Now, for the first time, YOU will get the chance to step into the amazing world of the Loop."


[h=4]1: Trudvang Chronicles[/h]

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This RPG from RiotMinds - another Swedish company - is a game based on Nordic and Celtic myth. Dark and mysterious, the creators steer clear of "dungeon crawl, pink fireballs and endless adventures about glimmering treasures" in their vast continent of Trudvang which is populated by Scandinavian creatures - many of which you may find familiar. A skill-based BRP clone, the game has gorgeous production values. Already available in Swedish, this release is the international version of the game.

"Trudvang Chronicles is an award-winning fantasy roleplaying game based on the mysterious and dark Nordic and Celtic sagas and myths. Enter a world of enchanted forests, trolls, dragons, spirits of nature, heroes and adventures. Trudvang is both grim and dark, epic and yet down to earth, with a melancholic tone of an ancient age when nature was a living creature and magic was wild and strong. Above all, Trudvang is a saga..."



And there we have it! Our 2017 Top Ten Most Anticipated RPGs! Four(!) Swedish games, two games from Modiphius, two sword-and-sorcery titles, and three set in outer space, it looks like some small trends are emerging. For completeness, here is the full list of Most Anticipated RPGs for previous years (we didn't do it in 2014):



ANNUAL EN WORLD MOST ANTICIPATED TABLETOP RPG OF THE YEAR



#
2013
2015
2016
2017
1
13th Age
Star Wars Force & Destiny
Rifts for Savage Worlds
Trudvang Chronicles
2
Numenera
Deluxe Exalted 3rd Edition
Mutant Crawl Classics
Tales from the Loop
3
Star Wars Edge of the Empire
Unified Rolemaster
7th Sea 2nd Edition
Kult: Divinity Lost
4
Shadowrun 5th Edition
Conan Adventures In An Age Undreamed Of
Conan Adventures In An Age Undreamed Of
Star Trek Adventures
5
Call of Cthulhu 7th Edition
Deluxe Tunnels & Trolls
DCC Lankhmar
Conan: Adventures in an Age Undreamed Of
6
Firefly
Barbarians of Lemuria: Mythic Edition
RuneQuest 4
Starfinder
7
Fate Core
Feng Shui 2
Torg: Eternity
Witcher
8
Hillfolk
Fantasy AGE
Blue Rose AGE
Coriolis
9
Torchbearer
Paranoia
Paranoia
Delta Green Roleplaying Game
10
-
Shadows of the Demon Lord
Delta Green
Astonishing Swordsmen & Sorcerers of Hyperborea 2E


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Celebrim

Legend
(One venerable swedish RPG unlikely to ever be translated is by the way a humongous, gorgeously illustrated, extremely well-researched and bizarrely well-supported Western game. I've always found that amazing: http://43710.shop.textalk.se/western/ )

I'm still laughing about this.

So, they have an adventure set in Waldron Arkansas. That's just up the road from what used to be my Grandfather's farm. I've been through Waldron many times driving between there and my Aunt and Uncle's place in Fayetville.

I'm not sure I can quite convey how mundane the place is, and I'm not sure I have the context to relate by analogy what looking over this stuff is like. I suppose its equivalent to some Japanese person finding an RPG set in the Tokogawa period and never before realizing that this was even a thing, and that they'd set an adventure in village up the road.

All I can say is that I believe that Silver Dollar City has an untapped market in Sweden.
 

Ymir

First Post
I'm still laughing about this.

So, they have an adventure set in Waldron Arkansas. That's just up the road from what used to be my Grandfather's farm. I've been through Waldron many times driving between there and my Aunt and Uncle's place in Fayetville.

I'm not sure I can quite convey how mundane the place is, and I'm not sure I have the context to relate by analogy what looking over this stuff is like. I suppose its equivalent to some Japanese person finding an RPG set in the Tokogawa period and never before realizing that this was even a thing, and that they'd set an adventure in village up the road.

All I can say is that I believe that Silver Dollar City has an untapped market in Sweden.

Playing (and writing texts for the latest edition of) that Western game has really, really, reeeally made me geek out on certain aspects of american history that would never had interested me otherwise. But I dunno if the whole idea about it is -that- strange, I mean, we used to have a super-ambitious swedish Viking RPG too (ironically though, it never really caught on, and the more recent viking RPG (Sagas of the Icelanders) is slovenian ^_^)
 
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Von Ether

Legend
I'm still laughing about this.

So, they have an adventure set in Waldron Arkansas. That's just up the road from what used to be my Grandfather's farm. I've been through Waldron many times driving between there and my Aunt and Uncle's place in Fayetville.

I'm not sure I can quite convey how mundane the place is, and I'm not sure I have the context to relate by analogy what looking over this stuff is like. I suppose its equivalent to some Japanese person finding an RPG set in the Tokogawa period and never before realizing that this was even a thing, and that they'd set an adventure in village up the road.

All I can say is that I believe that Silver Dollar City has an untapped market in Sweden.

I used to live in Dodge City, Kansas and walked through the whole Boot Hill museum/Old West town facade many a times. There was also a cool abandoned brick train depot/hotel, a quaintly perserved (and far too small) Carnegie library and a two-room History Center (excuse me -- Centre)

Beyond that, the rest of the town was pretty much cookie-cutter rural America AND out in the middle of nowhere (Denver and Wichita are both five hour drives in opposite directions.) Lots of visitors would detour miles out to visit and seemed to expect much more with all the history and the Gunsmoke show.

In fact, I think they would have preferred a tourist trap atmosphere instead of the quiet little town Dodge City had become.

True fact time: The wild and wooly cowboys from the cattle drives were kicked out of Dodge by the insistence of the farmers that didn't even live in town. Those farmer couldn't stand the thought of such a sinful action happening in the same town they had to go to for the feed store.

By the time the town was drying up, the downtown merchants had sent out letters to the cattle drive bosses to begging them back. But by then the damage was done and not long after that, the extended train lines killed off the jobs permanently.
 

CapnZapp

Legend
Playing (and writing texts for the latest edition of) that Western game has really, really, reeeally made me geek out on certain aspects of american history that would never had interested me otherwise. But I dunno if the whole idea about it is -that- strange, I mean, we used to have a super-ambitious swedish Viking RPG too (ironically though, it never really caught on, and the more recent viking RPG (Sagas of the Icelanders) is slovenian ^_^)
Perhaps we should, for the benefit of the geographically challenged, add that Slovenia is a small land-locked country pretty far away from Scandinavia and Viking culture... ☺

(Unless you count being pillaged and plundered as meaningful culture interaction, that is )




Sent from my C6603 using EN World mobile app
 

Celebrim

Legend
But by then the damage was done and not long after that, the extended train lines killed off the jobs permanently.

I don't think even most Americans are aware how short the era of the cattle drive actually was.

As for the adventure set in the 'Dry County', I wish I could read more of the text than just the blurb. Who ever wrote it knows who Carrie Nation is, but apparently in the adventure the Carrie Nation stand in has some sort of small army and is going to force Scott County to turn dry against the inhabitant's wishes. Now, Scott County is dry to this day, and anyone that wants a drink has to drive over the mountain to Fort Smith. Waldron at the time was a sleepy town of 200 that probably was mostly a dry goods store, a school, and a Methodist church - hardly the sort of den of iniquity that would need to be made dry and probably quite the other way around. But the idea of going over the mountain and attacking Fort Smith, or that in the immediate post-Civil War era someone in the south could raise a militia complete with cannon under the noses of the US Cavalry or US Marshalls (depending on the date) literally just over the mountain seems a bit of a stretch to me and sort of seems to misunderstand the whole temperance movement.

But, fantasy Western, alla 'The Wild, Wild West' I suppose.

Interestingly, there is an old legend popular in those parts as far back as the 19th century that Viking explorers went up the Arkansas river and its tributaries as far as Oklahoma. Pranksters are prone to carve what they think are Viking runes in the rocks to play tricks on people. If you were going to have a 'Wild, Wild West' style fantasy western, and write it in Sweden, I'd imagine the Viking explorers would turn out to be real.
 
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