Kae'Yoss
First Post
We all surprise the DM sometimes. Often, it's with relatively common things he just didn't think of, like the well-thought out enemy that gets downed in the surprise round because of a crit with a scythe or greataxe, or the big travel adventure that was ignored because the players teleported.
No, I want the unique stuff. The really funny stuff. I'm going to start (some of you may have heard these).
1. d20 Modern: StarGate.
It was the last session. We were getting close to the BBEG, which was a Gua'uld who, a long time ago, mastered the larva inside him and now intended to plant the god Sebek into himself, taking control of him and his powers. This would make him really powerful.
We defeated everything in our path, and finally got to the BBEG. Like every proper BBEG, he monologued us prior to the fight. "Ah, you. Yes, you can go now, my friends, we have no quarrel," he said.
Of course, stuff like this is ignored by every proper good-aligned D&D party out there, and the DM knew it.
Problem: This is no good-aligned D&D party, but a d20 Modern party, and most players, still in "D&D good mode" from the campaign prior to that one, felt a little off the road without proper alignments to guide the behaviour. So we started talking to the guy. He assured us that his quarrel was with the System Lords, that he had no interest in Earth for the next five centuries or so.
So we just went home.
Of course, he lost control of Sebek, and three years after that, Earth was destroyed (the DM said that "every action has its consequences", but we suspect that he wanted to pay us back.)
So we just skipped the big final fight.
2. D&D, Forgotten Realms, Unapproachable East.
More or less the same people as before (one stopped gaming, but we got several new players). Final session, we're in the Citadel of the Zulkir of Conjuration to free someone important. We enter through the "back door", a natural part of the Underdark that leads to an underground entrance, fighting Devils, Beholders and finally an Iron Golem (or rather Iron/Stone) to get in. We find our friend, free him, and want to go back.
That's when the enemy springs his trap: 15 feet of tunnel collapse right in front of us, leaving the exit blocked, and a smug gaoler telling us that there's no way out for us. After we subdued him - taking a round or so - we get the information out of him: Teleportation magic doesn't work, planeshifting might work - but chances are we end up somewhere. There is only one place where teleporting works, on the second floor of the citadel (probably just behind the room the BBEG resides). It looked as if we had to fight our way through that citadel to flee. The following conversation occured between me (playing an elan kineticist) and the DM
Me: "So the tunnel has caved in"
DM: "Yes"
Me: "How much of it?"
DM: "Well, the whole section to the bend you saw - that's 5 meters or so."
Me: "Hm... that's about 15 feet, is it?
DM: "That's correct"
Me: "OK, two manifestations of Disintegrate will suffice, I blast the tunnel free.
DM: ".......damn disintegrate!"
He hadn't thought of my disintegrate (as Psion, I can cast it often enought to dig out complete houses in a single day), and so we were able to get back to the tunnels and teleport from there.
The second final fight avoided, all with the same DM (this time, we went to a bar and the others started a brawl, just to do something...). Tomorrow, we'll start the fourth, and final, campaign with this DM (starting at level 14 - where we stopped with the old FR campaign, this time all evil, so some players could get it out of their systems), I wonder whether we can avoid it this time as well ;-)
No, I want the unique stuff. The really funny stuff. I'm going to start (some of you may have heard these).
1. d20 Modern: StarGate.
It was the last session. We were getting close to the BBEG, which was a Gua'uld who, a long time ago, mastered the larva inside him and now intended to plant the god Sebek into himself, taking control of him and his powers. This would make him really powerful.
We defeated everything in our path, and finally got to the BBEG. Like every proper BBEG, he monologued us prior to the fight. "Ah, you. Yes, you can go now, my friends, we have no quarrel," he said.
Of course, stuff like this is ignored by every proper good-aligned D&D party out there, and the DM knew it.
Problem: This is no good-aligned D&D party, but a d20 Modern party, and most players, still in "D&D good mode" from the campaign prior to that one, felt a little off the road without proper alignments to guide the behaviour. So we started talking to the guy. He assured us that his quarrel was with the System Lords, that he had no interest in Earth for the next five centuries or so.
So we just went home.
Of course, he lost control of Sebek, and three years after that, Earth was destroyed (the DM said that "every action has its consequences", but we suspect that he wanted to pay us back.)
So we just skipped the big final fight.
2. D&D, Forgotten Realms, Unapproachable East.
More or less the same people as before (one stopped gaming, but we got several new players). Final session, we're in the Citadel of the Zulkir of Conjuration to free someone important. We enter through the "back door", a natural part of the Underdark that leads to an underground entrance, fighting Devils, Beholders and finally an Iron Golem (or rather Iron/Stone) to get in. We find our friend, free him, and want to go back.
That's when the enemy springs his trap: 15 feet of tunnel collapse right in front of us, leaving the exit blocked, and a smug gaoler telling us that there's no way out for us. After we subdued him - taking a round or so - we get the information out of him: Teleportation magic doesn't work, planeshifting might work - but chances are we end up somewhere. There is only one place where teleporting works, on the second floor of the citadel (probably just behind the room the BBEG resides). It looked as if we had to fight our way through that citadel to flee. The following conversation occured between me (playing an elan kineticist) and the DM
Me: "So the tunnel has caved in"
DM: "Yes"
Me: "How much of it?"
DM: "Well, the whole section to the bend you saw - that's 5 meters or so."
Me: "Hm... that's about 15 feet, is it?
DM: "That's correct"
Me: "OK, two manifestations of Disintegrate will suffice, I blast the tunnel free.
DM: ".......damn disintegrate!"
He hadn't thought of my disintegrate (as Psion, I can cast it often enought to dig out complete houses in a single day), and so we were able to get back to the tunnels and teleport from there.
The second final fight avoided, all with the same DM (this time, we went to a bar and the others started a brawl, just to do something...). Tomorrow, we'll start the fourth, and final, campaign with this DM (starting at level 14 - where we stopped with the old FR campaign, this time all evil, so some players could get it out of their systems), I wonder whether we can avoid it this time as well ;-)