Scarmiglione darts right through Sprout to get behind the crocodile. His beak opens to emit an ear-shattering
"SQUAWK!" that reverberates down the tunnels and produces an explosion of blue-white sparks. While the creature is distracted by that, he slashes at it viciously with his knife.
[sblock=actions]Move: to I7.
Standard:
blazing starfall vs Ref, croc (zone K8-M10); damage
5(1d20) +11 = 16; 3(1d4) +15 = 18. If 16 vs. Ref is a hit (doubtful), 18 radiant damage. A
zone is created from K8 to M10. Any enemy leaving the zone takes 2 fire.
Minor:
low slash vs Ref, croc (+3 flock effect); damage (+4 flanking, +2d6 sneak attack)
9(1d20) +13 +3 = 25; 3(1d4) +6 +4 +5(2d6) = 18 probable hit for 18. Croc is slid to I8-J9 and takes an additional 2 fire for leaving the blazing starfall zone. Croc is also
slowed until EONT.
Note that Scarm's AC is modified by the number of opponents adjacent to him. He'll use
swift parry as an immediate to avoid being hit if he gets the opportunity to do so.[/sblock]
[sblock=MiniKenku]
Scarmiglione Male Kenku Rogue|Sorcerer 6
Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light vision
AC:21 (22), Fort:16, Reflex:20, Will:19; Resist 5 psychic
HP:
49/49, Bloodied:24, Surge Value:12, Surges left:
7/7
Action Points:
1
Blazing Starfall
Sly Flourish
Wave of Light
Low Slash
Swift Parry
Songmaster’s Boon (item)
Second Wind
Blinding Barrage
Thunder Leap
Deep Shroud
Shadowdance Armor (item)
Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
First Time Bloodied: Change immediately to next phase.
Conditions: phase of the moon
Full sheet:
Scarmiglione[/sblock]