Mark
CreativeMountainGames.com
MerricB said:There is variety. This is good.
The best of campaigns I have run and in which I have played, have always been paced in such a way as to have long stretches of time pass as PCs pursued interests outside of straight up adventuring. The GM just needs to present an environment in which not only are such pursuits possible but rewarding in some fashion (not necessarily, though possibly, through XP). It's a pacing issue that every GM eventually has to balance against the intrigue and more compeling aspects of adventuring that many players associate with RPGing.