Politicians get all the lovin'.Charwoman Gene said:Wow, that's only slightly less ironic than "Trust me, I'm a Politician."
Politicians get all the lovin'.Charwoman Gene said:Wow, that's only slightly less ironic than "Trust me, I'm a Politician."
painandgreed said:But still, I have issues with saying that changing the price is an option to bringing these items into use. By that, they're saying the prices weren't properly blanaced to begin with, and it still won't matter because they'll still buy the big seven because they still won't need those other items. If they never needed a wand of enemy detection at 23.5k, they're still not going to need one at 12k. If the prices were balanced, and you lower them, trust me when I say that some enterprising soul WILL exploit the new price. They'll yank out those wands of enemy detection and blow the entire adventure path in the first session as they wander around town preforming sting operations to find out who is behind everything and skip the big dungeon dwelve to uncover the identities of the evil clerics.
hong said:Geez, if you just wanted to say that I do this better than you, why not just come out and say it.
Celebrim said:AC is not nearly as much of a problem as in older editions because monsters have Str bonuses and monsters aren't capped at 16 effective HD. Plus there are touch attacks, incorporal attacks, and so forth. Thus, its much harder for a PC to rely entirely on a high AC to protect them in combat compared to earlier editions. This is mostly for the good, but it does make PC's more fragile.
Celebrim said:If 'this' is 'act like a twerp', as it seems to be, I'll gladly concede your superiority in that arena and stand aside for your public display of twerptitude.
But, just to be clear, what said was not that you were better at sarcasm, but that you were more tedious.
'Better' and 'more consistantly' are not the same thing.
And while we are at it, one does not equal to two - not even for small values of one.
And, you does not equal to me - not even for the alternate definitions of you.
Plug that into your statistics, incense boy - if that IS your real exotic ethnic name.
PS: Of course I'm just talking to hear myself speak. It's a good habit. Always speak to the wisest person present.
You didn't actually think I was addressing you did you? That would be silly! Everyone knows better than to waste thier breath responding to one of your trolls!
That is incorrect.Celebrim said:Yes, rings of protection were more or less an armor enhancement. Only the most powerful and rare ones gave bonuses to saving throws. I never had one that did in 15 years or so of play.
MerricB said:One-shot items (potions and elixirs, especially) pay a lot more attention to their actual *gold cost* Limited-use as well. The formula for wands is really wacky in D&D - it's great for a general formula, but should a wand of cure moderate wounds really cost six times the cost of a cure light wounds wand? Probably not. D&D really needs case-by-case adjucation of magic item cost... which is why there isn't a new set of formulas in the MIC.
Celebrim said:First, ad hoc prices pretty much break the crafting system. If you take the crafting system back to fiat, in practice you might as well not have it. The only way to retain the crafting system in a functional form is to list a crafting price for every spell ever created or introduced. That's way more trouble than its worth barring a new edition, and its more trouble than I'd like to go to if there isn't going to be a new edition (which if the next one is as bad as 3.5 I'll largely ignore anyway). I like players being able to make and design thier own tools. I like it as both a DM and as a player, because I like PC's and NPC's on a level playing field, I like to as a player to use my creativity, and I like to see players use thier creativity. It has good aesthetics. A system is aesthetically pleasing.
Secondly, there is no reason to suppose that ad hoc prices are going to be any better than those produced by a system. There will still be comparitive bargins. There will still be things more efficient than other things, and the utility of and attractiveness boosts to attributes and to commonly used rolls will not go away. Players will always want to rely more on things that are 'always effective' rather than things which are situational (and which a bad DM may metagame) regardless of price. Balance is not going to be achieved. It never has in any price list or point buy in the hobbies history, so why expect it now? So we will ugly up the system for no good purpose.
Celebrim said:That's way more trouble than its worth barring a new edition, and its more trouble than I'd like to go to if there isn't going to be a new edition (which if the next one is as bad as 3.5 I'll largely ignore anyway). I like players being able to make and design thier own tools. I like it as both a DM and as a player, because I like PC's and NPC's on a level playing field, I like to as a player to use my creativity, and I like to see players use thier creativity. It has good aesthetics. A system is aesthetically pleasing.
Secondly, there is no reason to suppose that ad hoc prices are going to be any better than those produced by a system. There will still be comparitive bargins.
MerricB said:If I may note, the problem with the escalation of AC isn't related directly to monsters. My problem comes with the larger gap between ACs as the levels rise. The AC keeps pace (or is slightly slower) than the attack bonus of the fighter, but unfortunately the attack bonus of the Clerics and Rogues begins to lag, and the Wizards don't even have a chance of hitting. A 20th level Fighter will have a +40 bonus to hit or so. A Wizard has a +10. That gap is problematic.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.