From here: http://enworld.org/showthread.php?t=198848&page=2
Over the last seven years, I've played a lot of D&D. At the height of my playing, last year, I had 16 players split over three groups. (The number is currently 12 players). Quite a few players had never played D&D before.
Before that, I played quite a bit of AD&D.
In that time, I've had much more success introducing players to D&D 3e than - in particular - D&D 2e.
However, it must be said, you do need to pay attention to what type of character you give new players. Spellcasters are demanding to play, not least because spells tend to be more complicated than any ability a fighter has. Some new players will leap at the opportunity for something complex, but for the type of person who doesn't want to be bothered by the detail... make sure they're not running a spellcaster!
Pretty much all the people I've played with have quickly picked up the basics of D&D: Roll a d20, add modifiers, ask if it succeeded. Then roll dice for damage (if in combat). Movement with miniatures isn't much harder (although diagonal movement does puzzle some at times).
I do believe that starting players at higher-levels when new is a very bad idea with 3e; there are levels of complexity for high-level PCs (especially spellcasters) that take some getting used to, and many people don't want to deal with such; but I've never had all that much trouble with new players and 1st level PCs.
How have your experiences been?
Cheers!
DaveMage said:I love 3.5, but I recently ran a short campaign for 2 players - one very experienced with the 3.5 ruleset and one very new to the 3.5 ruleset.
It wasn't fun to DM. Having to stop constantly to explain rules was a major drag on my fun quotient. (I do not fault the player at all, but the complexity of this ruleset made it clear to me that you've got to be really be into the game rules to play this game as written and have fun.)
Over the last seven years, I've played a lot of D&D. At the height of my playing, last year, I had 16 players split over three groups. (The number is currently 12 players). Quite a few players had never played D&D before.
Before that, I played quite a bit of AD&D.

In that time, I've had much more success introducing players to D&D 3e than - in particular - D&D 2e.
However, it must be said, you do need to pay attention to what type of character you give new players. Spellcasters are demanding to play, not least because spells tend to be more complicated than any ability a fighter has. Some new players will leap at the opportunity for something complex, but for the type of person who doesn't want to be bothered by the detail... make sure they're not running a spellcaster!
Pretty much all the people I've played with have quickly picked up the basics of D&D: Roll a d20, add modifiers, ask if it succeeded. Then roll dice for damage (if in combat). Movement with miniatures isn't much harder (although diagonal movement does puzzle some at times).
I do believe that starting players at higher-levels when new is a very bad idea with 3e; there are levels of complexity for high-level PCs (especially spellcasters) that take some getting used to, and many people don't want to deal with such; but I've never had all that much trouble with new players and 1st level PCs.
How have your experiences been?
Cheers!