tecnowraith said:I want to use all myths from different religions. Not just one or the other.
Actually, one of the In Nomine guides (I THINK it was the GM guide) actually had a fairly nifty summary of various major religions and how to fit them into the game, as well as to adapt In Nomine to fit mainstream religions more 'accurately' for those who wished to. Now, most of that information is geared to the In Nomine universe, but as its background info, you should be able to incorporate it.Stormborn said:All of which is to say: I doubt you are going to find a single source book that deals with a wide variety of real world religions or mythologies. GURPS might, if you are willing to build from a ton of different sources.
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D.Shaffer said:That reminds me, has anyone ever converted In Nomine to D20 rules? I've been thinking about such a campaign, and anythink which cuts down the work would help![]()
...I dont suppose you still have them somewhere? Heh.seankreynolds said:If you'd be willing to convert the races, it wouldn't be that hard to do (in fact, before I wrote AOA I did some quick IN d20 rules for a one-shot game at MonteCon).
seankreynolds said:Well, Anger of Angels was certainly inspired in part by In Nomine. Obviously I couldn't convert the IN angelic races because of copyright issues, but there are some things in common (IN has Words, AOA has dominions, for example). If you'd be willing to convert the races, it wouldn't be that hard to do (in fact, before I wrote AOA I did some quick IN d20 rules for a one-shot game at MonteCon).
hey cool! i haven't picked up AOA yet, but i'm a big In Nomine fan. i too have been ruminating a d20 IN game, so maybe i'll need to take a closer look at this one.seankreynolds said:Well, Anger of Angels was certainly inspired in part by In Nomine. Obviously I couldn't convert the IN angelic races because of copyright issues, but there are some things in common (IN has Words, AOA has dominions, for example). If you'd be willing to convert the races, it wouldn't be that hard to do (in fact, before I wrote AOA I did some quick IN d20 rules for a one-shot game at MonteCon).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.