Oryan77
Adventurer
What about evil druids? Those who manipulate and use nature to personal advantage? Do they lose their animal companions if they are nice to them?
Only if their evil animal companions don't kill them first.
What about evil druids? Those who manipulate and use nature to personal advantage? Do they lose their animal companions if they are nice to them?
What if, instead of actual living creatures, the druid's animal companions were simply manifestations of the druid's magic? They aren't really living creatures, and can be replaced (after suitable time and effort/cost) if destroyed. One possibility is requiring the druid to sacrifice a spell slot, the higher the slot, the more powerful the companion. So long as the companion is with the druid, the druid cannot use the sacrificed slot.
I have a house rule in my game druids and rangers who have animal companions suffer an XP penalty one half that of a wizard if their companion dies and I do not allow another one for a period of six months.
I pretty much told him that if that happened again, he'd lose his spell ability; at which point his sulked about how druids sucked in my campaign.
Thoughts?
I suggest using Croesus's idea also.
I am slightly surprised by the responses. I've yet to see anyone around here comment on how terrible it is using summoned creatures as meat shields or as trap finders (in fact the latter tactic is considered smart play in the Tomb of Horrors thread) and sending them to fairly painful deaths.
Well, there's an implication you're wrenching a summomed creature from somewhere else, so you already not high on its Christmas card list (hence all the magic circles to contain summoned beasts).
And while it may be painful, when the ordeal is over, the creature goes back home.
So, summoners are sadists.