D&D 5E Announcement Next Week--What Hints For Upcoming D&D Books?

WotC uses Unearthed Arcana to playtest D&D material which often ends up in a later hardcover book. Mages of Strixhaven was in Unearthed Arcana in June 2021, and Strixhaven: A Curriculum of Chaos was published in December 2021. Draconic Options was in Unearthed Arcana in April 2021, and Fizban's Treasury of Dragons came out in October. The same applied to Van Richten's Guide to Ravenloft, and other books--the lead time appears to typically be somewhere around 6 months. So what have we had recently which might give us an insight into upcoming books?

WotC is holding a press event this coming Friday, with an embargo for March 22nd (which is Tuesday next week), meaning that an announcement is around the corner.


Unearthed Arcana has slowed in the last year or so, but there have been two notable articles:
  • August 2021 -- Travelers of the Multiverse. 6 months after this was February, so if the 6-month lead time theory holds true, a multiverse-themed book would be imminent. The amount of speculative chatter about Spelljammer, Planescape, and 'Planejammer' is at a high.
  • March 2022 -- Heroes of Krynn. This UA was released last week; six months would put a Dragonlance hardcover roughly about September, around the same time that Weis & Hickman's new Dragonlance novel releases.
So these two appear the most likely--some kind of multiverse book, and a Dragonlance book.

We know that a new starter set--Dragons of Stormwreck Isle--is on its way this year. WotC has spoken about two brand new settings, and two classic settings in 2022 (which fits the theory!)


They also spoke about a 'brand new format' for the 2 classic settings--WotC's Ray Winninger said in June last year that ""Each of these products is pursuing a different format you've never seen before. And neither is "digital only;" these are new print formats."

As I've mentioned on a couple of occasions, there are two more products that revive "classic" settings in production right now.

The manuscript for the first, overseen by [Chris Perkins], is nearly complete. Work on the second, led by [F. Wesley Schneider] with an assist from [Ari Levitch], is just ramping up in earnest. Both are targeting 2022 and formats you've never seen before.

In addition to these two titles, we have two brand new [D&D] settings in early development, as well as a return to a setting we've already covered. (No, these are not M:tG worlds.)

As I mentioned in the dev blog, we develop more material than we publish, so it's possible one or more of these last three won't reach production. But as of right now, they're all looking great.
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Lie? No.

Does the flavor sometimes change? Yes.
The Minotaur and Centaur UA from 2028 was actively and intentionally misleading, as they provided flavor that had nothing to do with what they working on at the time: and that was not an isolated incident. Lie might be a tad harsh sounding, however, which I didn't intend. "Intentional misdirection aimed at throwing people off the scent" may be more accurate.

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Please take the wacky down a notch please WOC and give me something I can actually use this year

(because of course they are reading these posts and have time to do something about it)


Elder Thing
I think a sprinkle of planar stuff would be good for Spelljammer, if just to acknowledge that the universe is part of a greater multiverse, perhaps through planar portals that can be reached by, perhaps only by, spelljamming. Some planes or demiplanes might even only be accessible by finding their entry points in the Material Plane, in the void of wildspace.
I've been outspoken in my dislike for mixing these streams for as long as I've been gaming. I fell in love with Spelljammer at first sight, and while I have no real problem with Planescape, it has always felt like a 90s-style gritty reboot of SJ to me.

That said, I don't hate your idea of needing a Spelljammer to access certain portals or whatever.

The Trance Proficiency and the Cantrip with the ability to choose the spellcasting ability, along with Tasha's ASI modification, basically invalidates the need for multiple Elf Subraces (particularly with Mordenkainen's Multiverse making Shadar-Kai, Sea Elves and Eladrin full Races). The difference between Wood Elves, High Elves and Drow (ignoring the light sensitivity for a second) boils down to Proficiencies, Cantrips and ASI distribution. I'm pretty sure this part was the first test for the 2024 rules update, to replace the core Elf from 2014.

Not even Celestial: just hyper Elvish.

The Astral Elf has a choice of a couple of light based cleric cantrips, and other divine magicish sort of traits, it's very Celestial/Aasimar in abilities.

The lore for Celestial Eladrin will have to be updated given back in Planescapes time their weren't any none Celestial Eladrin. Maybe "Astral" Elves will be the base version with Bralani, Ghaele, Firrie, and Courtes being the more powerful noblity.
A Coure could be represented by the Fairy PC race, it would be the Shiere (that only showed up in 2e, but got a reference in 4e) that would be the closest to "PC material" in terms of powers. And all they got that made them special was the ability to change shape into balls of lights. If that Astral Elf had the ability to become incorporeal and fly for 1/round per proficiency bonus as a ball of light, then maybe I'd think they'd actually be attempting to emulate the Celestial Eladrin.

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