[Announcement] Skill Uses a Community Project

Great idea, Dragongirl!

From the Ravenloft Campaign Setting from Arthaus/Sword & Sorcery:

Alchemy: create gunpowder (p. 45)

Bluff: fortune-telling; seduction (p. 45)

Craft: clockmaking; gunsmithing (p. 45)

Knowledge: monster lore; Ravenloft (specialized version of Knowledge[planar]; lore (as in folklore) (p. 46)

I promise to go through my other d20 Ravenloft accessories later to look for more.

On a related note, is there a compilation similar to this of new skills anywhere?
 
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Re: Optional Rules

EarthsShadow said:
Why not a website for optional rules also in addition to new uses for skills?
You mean player designed? I can do that if people want to submit them. If that is not what you meant, please explain, it is 4 in the morning when I am reading this. :)
 


Dragongirl: would it be possible to enter the Craft, Knowledge and Profession skills as separate skills? Otherwise it's entirely unclear which entries are new Craft skills versus new uses for existing Craft skills etc.

For example: Craft (Armorsmithing) is a core skill from the PHB. I assume the KoK Player's Guide lists a new use for this existing skill on page 67, but your current list does not give any indication what that use is. On the other hand, Craft (Bonsai) is a NEW Craft skill in Quintessential Monk.

Each Craft (Whatever) is a separate skill, not a different use of the Craft skill...
 

It might have been my idea, but I don't have the webpage to host or knowledge of them to create such a thing. So, Dragongirl volunteered to do it, not stole it. To help out though I've just typed in the ones from AEG's Mercenaries and sent them over. I'll be going through AEG's other One Word products to see what else they have.
 

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