Nope, I never tell them the AC of their opponents, nor their hp, saves, or anything else. In fact, I have found it helps to keep as much game info and stats away from the players as possible in order for the players to act more like living characters in a fantasy world. For instance, during the game, I don't allow players to access their specific numerical values on their sheets, such as saves, AC, or hit points. I know some of you are screaming "burn him!" by this point, but in my experience, it does help players role-play vs roll-play more, and its not that much more work for me as the DM (I have a big spreadsheet with all of their ACs, hps, saves, and skill bonuses on it). I give them rough estimations of how many hp they have left (lightly wounded, bleeding from many small scarpes and cuts, or badly wounded, you are barely able to block out the pain enough to swing you sword again, for example). Although my players resisted a little at first, they love it now (even the die-hard hack-n-slasher)- they all say it helps them to focus more on their character as a person in a fantasy world rather than an amalgamation of statistics. After the session, when we are updating characters they can reference their sheets all they want, but during play I don't allow it since it slows things down considerably, and leads to some very unrealistic PC decisions ("I have 62 hp left? Hell, I think I'll charge that group of 23 orcs!").