Annoyed with D&D Game Day Characters

Rystil Arden said:
We turned it and locked it back in--we couldn't kill it.

[sblock]So, did you miss out on the scrolls? Not that you'd necessarily need them... the wizard did have glitterdust. But if anyone got a negative level in that room, it'd suck not having the restoration.[/sblock]
 

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I played a table then ran a table. The Table I played went up instead of down .......TPK. The table I ran had 5 players 4 who have played together for 15 years. The 5th played the cleric. Result 2 deaths 1 down to 0 being grappled. Only a very lucky couple of rolls with the Scorching Ray prevented a second TPK.

A good time I am glad they didn't make it a cake walk
 

There were definitely some problems with the characters. Who makes a Paladin with a 10 charisma? WHY would you not give the ranger precise and point blank shot? Plus, some of the math was wonky. Overall, I had a good time though. We had a 12 yr old girl at our table who talked talked talked; it was funny. She played the rogue, but didn't want to get into combat and barely wanted to search anything for fear of dying. SHe was cute though. Only one person in our party went down, but he only got to -3 before I healed him.
 

Psion said:
[sblock]So, did you miss out on the scrolls? Not that you'd necessarily need them... the wizard did have glitterdust. But if anyone got a negative level in that room, it'd suck not having the restoration.[/sblock]
[SBLOCK]We got 'em. We grabbed the coffer and carried it out.[/SBLOCK]
 


Some of our other tables figured out a tactic involving the cleric that worked well.


Out of the 4 tables that were run 2 beat it just fine
 

NiTessine said:
My analysis... the pregens are suboptimal, and there's really nothing wrong with that, except that I doubt if it is actually even possible to complete "The Curse of Gethin Abbey" with even a full group of them. I saw two games end in a TPK, and I heard a third party quit halfway through because there was really no way they could carry on.

Hmm. The group I ran through had a few problems. The paladin died in the first combat (with the axe-weidling undead) because of a badly timed critical where he took about 35 points. I had one of the surviving clerics raise him at 3rd so he could keep playing, and they pressed on. They had trouble with the skull, but basically yanked the coffer and ran for it, slamming the door behind them. (They were having so much trouble that I wasn't going to have the wight come out, but when the paladin decided to open up the sarcophogus I decided there was only so nice I could be. :)

They did pretty well otherwise, although the hellcat eventually killed four of them. Ick!

I'm surprised they didn't give the wizard in the module a wand, myself...
 

Those pregens totally sucked. The adventure sucked, from a design standpoint.

The ranger has 7 ranks in ride and 0 in spot. No precise shot or point blank shot.

The paladin has Cha 10, so has a bunch of basically unusable abilities. We called him the fighter. The paladin is wearing +1 banded mail and has an AC of 16. Even a total idiot would have a 4th level paladin with better AC than that.

The dwarf cleric basically cant do anything because of his lame weapon.

I could go on and on.

The flameskull encounter is whacked. The dungeon tiles layout for the adventure was such a crappy cobbled together mass of junk it didnt even really make any sense. I was so bush league it was embarassing.

Poorly designed adventure, poorly prepared pregens, they never posted the "guidelines" to write your own adventure for the game day, and it didnt even have good tie ins of the retailers (for isntance, the was a suggestion that the adventure had something to do with ravenloft, but nothing in the adventure really linked that up). the retailer kit was crappy and it was "limited" so not every story that wanted them got them.

I run Necromancer Games. I supported my local game store. I volunteered to be a guest DM for the game day. i recruited 4 other DMs. I got people pumped. I brought in over $200 worth of Necro give away items for the day. But the CRAP that WotC put out was pathetic. This was D&D FREAKING GAMEDAY!!!! ONCE A YEAR!!!! THE CHANCE TO HELP NEWBIES GET INVOLVED AND TO HELP RETAILERS KEEP D&D A VIABLE AND VISIBLE PRESENCE AND THAT WAS IT?!?!?! A JOKE!

I was obvious that no one spent any real time making the pregens. I mean, I dont even know if the person who made the pregens actually plays D&D. I find that impossible to believe.

And the adventure, it could not possibly have been playtested with those pregens. Not by anyone that actually plays D&D.

And no good tie ins for retailers at all.

I was so underwhelmed. I was really disappointed with WotC's efforts on this.

HERE IS MY PLEDGE: NEXT YEAR, I WILL WRITE A FREE ADVENTURE FOR D&D GAMEDAY AND MAKE IT AVAILABLE ON OUR WEBSITE AND I WILL TAKE THE GAMEDAY PREGENS AND TWEAK THEM TO BE ACTUALLY PLAYABLE PREGENS!!! Then we can call it Necro Gameday.

Unbelievably disappointing.

I will say this--I'm sure plenty of people had fun. And for that I am glad. But this isnt just for having fun, it is for SHOWING OFF D&D. That was a really really piss poor job of showcasing D&D.

By the way, I say this loving WotC. I love the people there. I think they have been doing great stuff recently. I love their products the last year or so. Which makes this disappointment all the more surprising and troubling. Its like they didnt even bother...

Clark
 

For god's sake, a Paladin with Cha 10. And AC 16. Come on.

If the idea is to showcase a paladin, how in the world does that achieve the goal?

I'm still fuming.

Clark
 

Frankly, as for the new feat, I thought that was cool.

I wouldnt have minded if they would have done that a few more times. Tie in some stuff to some new books. That would be great. Fun way to try out new things. Fun way to get the retailers geeked. As long as they explain what it is, which they did (enough).

Clark
 

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