Irda Ranger said:
The "Minion Template" is "Set HP to 1; Set AC high enough PC's need to roll a 10 or better to hit; Set BAB high enough it can hit the PC on a 10 or better." You can apply this Template to any monster in 3E.
And things like feats and spells? What's the standard modifier number?
Again, I'm not saying you "can't" achieve the same idea in 3e, but making a template that effects all monsters the same would be tough if not impossible. (Things like BAB being different per level based on the monster, or power level being keyed off of extra goodies like spells and such... ) you wouldn't be able to take one number like +12 to all attacks etc, because it's different based on creature type.
One of the reasons they had prerequisites for templates... They were designed based on certain numbers coming from certain monsters.
Which is what I meant by the class/race being seperated is what makes minion special. Things like BAB are based off of the minion class and not the creature type which makes turning pretty much ANYTHING into a minion if you need it possible without a lot of wiggling.
I guess. It just seems like some people are excited that they "can do" something now when they could always do it (and quite easily). The only difference is it's a standard feature now rather than a really simple after-market add-on.
Well, it's built into the rules now, and therefore easier to use, and will get used more. This means more options. More options means more tastes catered too... Which means better for D&D.
The parts of 4E I'm excited about are the things that the devs have done which are really, really hard. I can tell you the single chart I am looking forward to the most: the one which spells out the BAB, Defenses, HP and Dmg for every possible monster, organized by Level and Role. There's no way I could design that chart myself, or write up 60+ fun and balanced powers for each class in the game. Minions are easy; that is hard.
oh hellz yeah. Designer Transparency is something I'm REALLY liking about 4e. 3e always peeved me off ebcause for a lot of the stuff I could see there was an underlying system, yet my math foo couldn't always figure out what it was.
I think this is almost directly responsible for the flood of crummy products that came out. People just didn't see or couldn't figure out the systems, so they didn't use them.
Since the designers seem to be pretty transparent about their methods and systems.. I think we'll see a lot more well made product out of the door this time around.
F5 said:
Agreeing with this, but with one nit-pick: they've recognized that the class/race needs of the monsters are DIFFERENT than that of the PCs, in order to make the game run easier. 3.X had the race/class for monsters thing, but it was the exact same class structure as the PCs had, which caused extra headaches.
Eh I agree to the first part... Which is as it should be in my opinion.
As for the 3.5 part... I disagree. A monster in 3e with a class on it was essentially a multiclass thing. Like you had levels of abomination + levels of whatever class you wanted to tack on...