I'm not being intentionally hyperbolic. Like there are combats that there seems no wiggle room. One guy isn't standing in the protection aura of another character and gets destroyed, which turns the tide of battle. Or if one character would've shifted, that +2 to hit would've resulted in enough damage to drop the foe who later took out another character.
And maybe we just have bad luck. One player is convinced that's the case. But the math seems so tight that there is no wiggle room. If you don't take every advantage, then you're going to lose. And I'm running for extra players, higher level, and with better equipment than the suggested levels for the AP.
Well, let me do a couple of elaborations on my position here:
1. If you're dealing with a particularly tough encounter in PF2e, it can be unforgiving. A bad series of decisions or a bad set of die rolls and things can go very wrong. This is important because some encounters in the early APs were distinctly overtuned. The place where the game can be more forgiving is that, well, put simply, the only thing you're normally really worried about is a TPK; its actually much harder to lose an individual character than in most versions of D20 (not impossible, but it requires somewhat unusual circumstances). But that's far from every encounter, and if its turning up in every encounter, either they're all set up overtuned, or something else is going on.
2. Again, I have to point out if what you say was literally true, it'd be happening to
everybody. Yeah, it makes a difference if you have a set of players who are paying attention, trying to engage with the game system, and keeping an eye on ways to support each other, rather than just blindly doing the same thing all the time with no attention to the the situation. But even without that, like I said, everyone has bad nights and every group has people with varied levels of attention. If it was as tight as you think it was,
don't you think even they would be having problems?
Things can absolutely get hair-raising in PF2e, and some of the APs make this more true than others. I'm playing in Age of Ashes now, and we just hit an encounter that could have been much hairier if I didn't happen to get a couple crits in relatively early; my character was down to five hit points at one point. And that's counting the fact that the four of us were playing hybrids, which, while not as big a thumb on the scale as some might suggest given the action economy unless you actively choose the classes to super-reinforce and the limits of hybridization, does help.
But that encounter shouldn't be typical. We had others we just breezed through, and even some slapdash play or bad die rolls wouldn't have changed that unless it was extreme. And that was true of the limited-run campaign we did before with normal 5-7th level characters.
That said, as Keneda says, if you're really not happy with it, you're not. Your experiences have been your experiences. I'm just leery of generalizations that clearly can't be true because of the obvious experiences of others, especially when there are other explanations.