I think most people would agree that slower, steadier advancement works better, and that low-level characters seemed almost comically inept in some ways, but I do wish the game retained a simple way to play, say, the hobbits from Fellowship and not just Legolas and Gimli. There's a place for true first-level characters, even if we don't want characters to default to that low power level.haakon1 said:Starts at about 2nd-3rd level in offensive power (in the terms of earlier editions), with a slow drip of power increases.
I didn't realize that was the rule in Boot Hill. Cool.haakon1 said:I like Boot Hill where you have a 1/6 chance of dying every time you get shot.
I don't think D&D has been a simulation of anything but itself for a while now; it's not a new complaint. Supposedly the new edition will be modular enough that you can tear out the parts that don't work for you, but I certainly have my doubts.haakon1 said:No longer a simulation of anything but itself.
I think you're way overstating your case. Old-school healing never made any sense. I think the designers made a mistake in not revising the new system far enough, because "hit" points clearly aren't about enduring hits.haakon1 said:The fighter has now has magical power of healing and of mind controling enemies into attacking them.
And "marking" may be poorly implemented, but engaging a foe makes perfect sense.
Them's fightin' words, 'round these here parts.haakon1 said:If D&D 4e is simulating anything, it's simulating computer gaming. Perhaps necessary, but to me, sad.
The free, automatic spells take D&D even further in a direction I've never liked -- cheap, easy magic.haakon1 said:The Wizard is just uppowered -- 3rd level instead of 1st -- and nicely gets lots of free, automatic spells -- Light and Magic Missile at will. No more resource management needed for the basics.
It's not like everyone writes down all their feat descriptions in 3.5E -- or wrote down all their spell descriptions in previous editions.haakon1 said:The sad part is that writing all that out manually would be too tedious to do now -- pushing D&D to be a computer game, even if played in person.
I'm not too concerned with keeping D&D's pedigree pure, but some of the additions do seem odd. Dragonborn? In the PHB? Really? But no frost giant or iron golem in the MM? Just odd.haakon1 said:To me, I'm seeing a game that's something like 60% D&D and 40% new content, with a setting that's 60% Gygaxian and 40% something else. Dragonborn ain't real D&D. Nothing wrong with new games, but I'm sad the old game is no longer being made.![]()