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Another "Have You Ever Had This Player?" Discussion

Chimera said:
"Fire on another member of this group anytime soon and, should your character survive the fallout, she will no longer be a part of this group. Chances are good that you won't either."

"We don't appreciate inter-party conflict. Be a team player or take it somewhere else."

(In Character) "So-and-so is trouble. She fired on whoever. I don't trust her to cover my back anymore. Let's part company with her sorry a-- before she kills one of us."

"Obviously this character has a problem being a team player. Perhaps she should leave the group and you make up another character who doesn't have this problem."

I once had to institute a rule for this. It was called "invoking rule D" (D being the name of our most frequent offender) It went like this, If the party left your character behind because they didnt like your PC or felt your PC was too disruptive, then the PC is given immediate NPC status. You lose your character. Roll up a new one. Likewise if your PC decides to leave the group.

As the DM, I'm only running one game.
 

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Give 'Em the Boot Hoss ....

I am not going to pull a trite manuever and cite fallacy #1 from the website of Five Geek Social Fallacies, but I see way too much tolerance here.

Any player disruptive enough to get their character downgraded to NPC status needs to be shown the door, not another character sheet.
 
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Oh, man...the question should be "have you ever NOT had this player?" :)

Three especially troubling troublemakers come to mind.

Troublemaker #1: Pete.

Pete was one of those guys who played RPGs to get away with stuff he couldn't get away with in real life. He'd often do crazy stuff just to see what would happen. Usually Something Bad happened to him, and often to others as well.

Examples:

Barrel, a dwarf barbarian, noticed that a certain pirate captain was wearing a breastplate marked with the insignia of his homeland, the destruction of which was a precursor to him becoming a barbarian in the first place (he was a baby when this happened). I had this whole adventure set up where, after the captain told Barrel where he found the breastplate, the party would go with their friend in search of his long lost homeland.

Instead, Barrel decides that he is going to attack and kill the pirate captain and his entire crew to avenge his people. Never mind that none of the pirates were even born when his homeland was destroyed, never mind that the pirates had just saved the lives of the entire party by carrying them away on their skyship when the tower they were in was overrun by monsters...Barrel, with no warning, up and attacks the nearest pirate moments after the party's rescue. The only other PC who joined him in this fight was the monk, more out of a sense of loyalty to the player than actually wanting to kill anybody.

Barrel's corpse was stripped of all valuables and dumped over the side of the ship, and the rest of the party was made into slaves to replace the two dead crewmembers, at least until the next port when they could recruit actual sailors.

Another example comes from a Vampire: the Masquerade game, where Pete (playing a Malkavian) decides playing ding-dong-ditch'em on a house inhabited by Assamites is a good idea. This is followed by the even better idea of hiding in the bushes right next to the front door of said house right after ringing the doorbell. He was spotted, of course, and the assamite chased our party through the entire neighborhood before catching my character, a 16-year-old Tremere with the combat capability of...well...a 16-year-old Tremere. Even though I had nothing at all to do with it, he poked my eye out with a dagger to teach me a lesson. Granted, these Assamites were semi-outlaws in the city, and we were sent by the Prince to bring them in to swear fealty to him, but still....

Troublemaker #2: Mike

I only played in one campaign with Mike, in which he played a halfling rogue named Charmaine. Charmaine was a big time devotee of Olidammara (sp?), and felt that playing pranks on her fellow PCs was a good way to venerate her deity. Many of these pranks came at inopportune times, such as the time we were fighting dire beetles and she tried to push the archer into the pit filled with the things. It was like playing with an evil kender. She also stole from the party, pocketed things when she thought no one was looking (and almost always blew her Slight of Hand rolls), and tried committing B&E several times in the small town we were using as a base of operations.

Eventually, Mike stopped showing up to the game, and all attempts to contact him proved futile (it turned out later that he owed a large sum of money to an ex-girlfriend who was part of our social circle). The DM NPC'd Charmainee for a while, but once it was apparent that Mike wasn't coming back, the DM had her play a prank on the newest PC, a CN half-orc barbarian of a very unforgiving nature. Charmaine ended up in two pieces, although the LG cleric in the group insisted on raising her, paying for the material components with Charmaine's own money. Needless to say, Charmaine left the party immediately thereafter.

Troublemaker #3: Nate

Nate is another person who I think plays the game just to do crazy stuff that would get him in trouble or killed in real life. His current character, a Khalastar psion named Nishtana, was clumsily shoehorned into the party in the beginning and has yet to really mesh with the group. She is unpredictable, untrustworthy, and violent.

Highlights of Nishtana's adventuring career include:

-kicking in a dungeon door in a secret House Cannith laboratory (Whitehearth, for those of you familiar with the Shadows of the Last War adventure) which had obvious signs of high temperature burns, and it was clear to everyone that Something Bad was trapped inside that room. Despite being told not to, she kicked in the door, releasing a Living Fireball spell that had us trapped in one of the adjacent rooms for an hour until we figured out we could kill it with magic weapons.

-charming, or trying to charm, every NPC she comes across that doesn't cooperate with her 100%. Nishtana has a Cha of 16 and several ranks in Diplomacy (not that you'd ever know it!) and could easily get her way through a simple skill roll, but instead she chooses to use psionics to force others to do things her way. She has succeeded once. She has also tried this on certain party members, also to no avail.

-confronting the head of House Deneith at a party hosted by the group's current patron, (a member of House Cannith), after coming to the conclusion that he was an agent of the Dreaming Dark. She came to this conclusion after the group discovered a jar filled with some kind of psion dust (used to make possession easier for quori spirits) that was being imported by the House as an artifact from Xen'drik. Luckily, the Deneith representitive was surrounded by bodyguards as well as a powerful psion himself, so a fight did not erupt in the middle of the House Cannith ballroom.

-nearly killing the chieftain of a large sahaugin tribe whose island we were stranded on, with whom we were supposed to be negotiating for supplies to repair our crippled submersible ship. Her reasoning was that the 100 or so warriors standing around their chieftain would respect and fear her for proving herself stronger than their chieftain. Luckily for us, we were able to talk her out of it.

Amazingly enough, after the first adventure, Nishtana was actually going to leave the party, and the player was ready to roll up a new character, but for some bizarre reason the other PCs talked her into staying. The devil you know, I suppose.
 

MarkAHart said:
It often seems such behavior is always accompanied by statements like "I'm just playing my character," or "That's how my character is..."

To which I reply, "yes, but you chose to make him that way. Bad judgement call on your part. Shape him up or ship him out and make a new character that will work with the group."
 

It not interesting to have a thief refuse to check for traps and make out do it, right off at the begining of the adventure.

It is interesting for the thieft to announce after the fifth trap blowing up in his face for the fighter to whack all the chests with his axe while the thief watches from the door.
the First is not be a team player. The second is recognizing bad luck has came to visit the player and make the game interesting.

So I have this xp plenty of times but then I recognize I must enjoy the game also. And the game table is not a substitute for a visit to head shrinker and a his couch.
So I gave up my addiction to d&d and will pass playing the game if means gaming with goobers.
 

The Thayan Menace said:
Any player disruptive enough to get their character downgraded to NPC status needs to be shown the door, not another character sheet.

Maybe so, but it worked for us.

The guy in question was used to other games with other groups, and it seemed that the other games he was involved with put "roleplaying" (define however the hell you want) in front of team playing.

Invoking our rule made it clear this was not acceptable.
 

sniffles said:
I wholeheartedly agree with you here, but I have a good friend who holds just the opposite opinion. He feels he's roleplaying to roleplay his character, and sometimes that means that he won't do what is good for the group. He does consider everyone's fun important, but he doesn't want to subsume his own fun to the needs of the group.


I agree 100% with him.

The trick is to start off by making your character someone who will fit into the group.

I have one player in particular who seems to have a knack for making dumbass pcs who end up getting kicked out of the party, imprisoned, pursued as a brigand, hanged or what have you. Fortunately he's a lot of fun to game with and he's always willing to make a new pc. He rarely causes (much) intraparty conflict, and he doesn't bring the fun level down most of the time (though once in a while he can), he just tends to stupid actions.

"We've got goblin guides to some plot advancement inside goblin territory?" Blink blink. "As soon as we're out of sight of the other goblins, let's betray and kill them, then rest on the hillside here when the other goblins know where we went and who we're with!"
 

MarkAHart said:
It often seems such behavior is always accompanied by statements like "I'm just playing my character," or "That's how my character is..."

I know of one player (not in my group, happily) who consistently uses Flame Strike and other "blow em up" spells against the monsters...the main problem that she has no concern for hitting allies with friendly fire. After routinely roasting her teammates, her response is always "you should know better than to be in my blast radius!"

It seems that this sort of player has lost sight that, in the end, role-playing is a group effort, and is supposed to be fun for everyone. Sometimes a character needs to act out of character for the good of the other players at the table.

Riiiight. Charging into battle first thing is just not a great idea, IMO. I could see waiting for the spellcasters (and maybe the rogue, via UMD) to do a little of their thing (dispel, soften up with fireballs or lightning bolt or buff up or whatever) and then engage. But the warriors immediately charging into battle? Nope.

This is getting weirder. Such anti-social behavior wouldn't be tolerated for 1 minute in our group, and would result in a quick out-of-character discussion about idiocy. Solve it in-game, my ass.

Pretty much how I would handle it. Or the other PCs leaving her behind.
 

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