Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Ciao Shariell mate! :)

Shariell said:
I've just received my copy of the book... it looks very intresting!
Nice to see the LA listed too, and the tactics round by round.

I should point out that the Level Adjustments in the Dragon entries are wrong, but I'll have those sorted for the official release. ;)

Shariell said:
My players now can start fear their enemy...eheheh

Just keep them away from the Neutronium Golems. :p

Shariell said:
Thanks UK :)

No thanks necessary dude, I appreciate the interest. :)
 

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Hey U_K! :)

As far as I can tell the Orichalcum Golem should have 604 Hit Dice, whilst the Neutronium Golem should have 28,577 Hit Dice and will, on average, destroy an Earth sized planet (low physical factor) with a single slam!

Sweet! :D

Normally, I wouldn't bother including such a creature, but the Neutronium Golem was more of a fanciful creation to begin with, rather than something that will see much use in any but the most outlandish campaigns. So I am not adverse to this change. Either way, those who have the unofficial Bestiary will of course now have two versions of the Neutronium Golem to choose from, so they are not losing out at all...the new CR is a tentative 20,003 (13,335 WotC CR).

Excellent. Please consider me in the most outlandish camp. :cool:

Dark Matter and Black Hole Golems weighing in at 50,818 HD and 90,369 Hit Dice respectively...but I am sure no one is interested in them.

Dark Matter Golems!? Man, I'm really out of the loop. (Taking the bait), I'm very interested in both.

There you go putting the pressure on me to finish that too.

I'm a good, loyal customer. :)
 

Heya, Craig :3

Upper_Krust said:
Dark Matter and Black Hole Golems weighing in at 50,818 HD and 90,369 Hit Dice respectively...but I am sure no one is interested in them.
Ooh, epic-gasm :B

*interested* XP
 

"Golem" is just the second of 4 categories, beginning with Sentinel and culminating in Leviathan, right?

What's the LA for a Black Hole Leviathan? In case I'm ever playing in a *really* high powered campaign.
 

Upper_Krust said:
As far as I can tell the Orichalcum Golem should have 604 Hit Dice, whilst the Neutronium Golem should have 28,577 Hit Dice and will, on average, destroy an Earth sized planet (low physical factor) with a single slam! :eek:

Which reminds me, will you have rules on planet-busting? More specifically, what would a planet's AC, hardness, and hit points be?

Either way, those who have the unofficial Bestiary will of course now have two versions of the Neutronium Golem to choose from, so they are not losing out at all...the new CR is a tentative 20,003 (13,335 WotC CR).

Yet another reason why I wanted to have the Bestiary ASAP. Though I'm curious if you'll have creatures to fill in the big gap between CR 1000 (Orichalcum Leviathan and Lipika) and the new Neutronium Golem.

Dark Matter and Black Hole Golems weighing in at 50,818 HD and 90,369 Hit Dice respectively...but I am sure no one is interested in them.

Ha! (sarcastic)

Slightly more seriously though, I noticed that a lot of the most powerful classes of creatures (Qodeshim, Nehaschimic dragons, etc.) were ignored in the Bestiary. Any particular reason?
 

I'm suddenly imagining a campaign in which there is a Neutronium Golem, or perhaps a Dark Matter or Black Hole Golem being controlled by a devestatingly evil master going about the universe destroying everything it can, and your home planet is only a couple thousand (or hundred thousand) light years away from it's last scryed position...

The campaign wouldn't be destroying the Golem. It would be moving the entire planet (or population, for the wusses... moving the entire solar system including the star for more accomplished immortals) out of the way of the rampage!
 

Fieari said:
I'm suddenly imagining a campaign in which there is a Neutronium Golem, or perhaps a Dark Matter or Black Hole Golem being controlled by a devestatingly evil master going about the universe destroying everything it can, and your home planet is only a couple thousand (or hundred thousand) light years away from it's last scryed position...

The campaign wouldn't be destroying the Golem. It would be moving the entire planet (or population, for the wusses... moving the entire solar system including the star for more accomplished immortals) out of the way of the rampage!
Very cool idea.
 

Hey Cheiromancer mate! :)

Cheiromancer said:
"Golem" is just the second of 4 categories, beginning with Sentinel and culminating in Leviathan, right?

Guardian < Golem < Sentinel < Gargant < Colossus < Leviathan

Cheiromancer said:
What's the LA for a Black Hole Leviathan? In case I'm ever playing in a *really* high powered campaign.

Its about -450,000...yes thats a minus sign.
 

Hiya mate! :)

Alzrius said:
Which reminds me, will you have rules on planet-busting? More specifically, what would a planet's AC, hardness, and hit points be?

AC is next to irrelevant, hardness would be 10 (iron core). Hit points I'll keep under wraps for now. ;)

I have the hit points for a planet, star, galaxy, super-cluster and universe.

Actually, I just went over the figures again and a Neutronium Golem wouldn't explode a planet completely unless it rolled very high on its damage roll. But either way it would still be game over for the planet. ;)

Alzrius said:
Yet another reason why I wanted to have the Bestiary ASAP. Though I'm curious if you'll have creatures to fill in the big gap between CR 1000 (Orichalcum Leviathan and Lipika) and the new Neutronium Golem.

I don't know how much they would be warranted? Anything above about (WotC) CR 500 (which is when time lords start to enter into it) I really don't see being used very often. So even with epic/immortal gaming there is still a pyramid of power with low epic being the most used monsters, then mid-epic, then high epic etc. So obviously I want to reflect that in the bestiary, although the ELH does have a lot of low epic monsters so I am not going out of my way to accomodate those specifically (even though I do end up with a load of sub-epic monsters for some of the multifaceted entries like the elementals and golems).

Alzrius said:
Ha! (sarcastic)

:D

Alzrius said:
Slightly more seriously though, I noticed that a lot of the most powerful classes of creatures (Qodeshim, Nehaschimic dragons, etc.) were ignored in the Bestiary. Any particular reason?

The Qodeshim is an individual - Metatron. He is the sample First One in the IH. The Nehaschimic Dragons were dropped from the Bestiary because their Hit Dice is so high, ideally I wanted to use lots of Divine Abilities (from the IH) as surrogate feats. I'd really like to have the Nexus Dragon in there. The original plan was to have three volumes of the Bestiary with the following as the backbone:

Vol. 1: Angels, Elementars, 4 Neotic Dragons, 2 Adamic Dragons and 1 Nehaschimic Dragon.

Vol. 2: Inevitables, Intelligibles, another 7 dragons as above.

Vol. 3: Pseudonaturals, Umbrals, another 7 dragons as above.

The problem was that I couldn't quite pin down what I wanted from Elementars, so I decided I would explain those in either the 2nd or 3rd Volumes (I have those sorted now though...you'll like them). Then a few pseudonaturals crept into Volume 1. Everything got a bit confused, as I was creating new monsters every day as I went along. I thought I could design about 100 epic monsters (about 33-34 per Volume), but I now have over 150 epic monsters at some stage of development and the ideas don't really seem to be drying up just yet.
 


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