Upper_Krust said:
And here that never occured to me.

It seems that for some reason the web browser I was using wouldn't update the page even after I refreshed it...which was odd, since it seemed fine with every other page I've looked at. A different browser did the trick though.
Why? The damage for the plane of fire was listed in Manual of the Planes. The damage for Lava is detailed in the Dungeon Masters Guide.
I'm aware of where they're listed, I'm just saying it doesn't make sense that Prime material lava is hotter than total exposure to the Plane of Fire.
If deity characters are immune to everything I list on the website as standard then it drammatically reduces the options a DM can bring to bear upon such immortal characters.
Which makes for a better game, IMHO. Now the DM and the characters have to start thinking of new and creative solutions for overcoming enemies. Changing immunities to high levels of resistances just encourages power creep, which is far more likely to ruin a game (again IMHO). Creativity can be spurred by working within boundaries.
They say ignorance is bliss.
They also say not to jump on the bandwagon.
It makes sense - to me thats an improvement.
It doesn't make sense - to me that's not an improvement. I see this as just another pitch that seems sexy ("Fixing the problems that you didn't know existed!") but doesn't necessitate anything being better.
So are you saying the god of fire shouldn't be able to burn a fire giant? Or that a fire giant should be able to survive at the suns core?
At the sun's core, no...how would he breathe? In regards to the god of fire not being able to burn a fire giant...I can certainly see the case for that. A creature with the fire subtype is, to me, partially made of fire (perhaps not physically, but it's part of their essence), so it couldn't burn them.
And even if that wasn't the case, I don't see the problem with single, specific cases of being able to overcome an immunity. Suppose there is a feat that lets your character burn Fire creatures with a fire spell...so what? The ridiculous part of his essay is where he assumes that this will spiral into a one-upping circus of feats and powers that then grant immunity to the exception, and exceptions that overcome
that immunity, etc. I say, one immunity, and one exception to it...after that, it should stop.
You use the word ruin like its an on/off switch...as if it were an absolute you could say.
Considering I'm using it in the context you laid down, what does that say about you?
I certainly don't think the liches immunities are a positive aspect, and they are certainly illogical as well, but it would be melodrammatic for me to say they would ruin someones game.
But if your PCs are all immortals with the immunities I list on the website then yes I would say that will ultimately ruin your game.
I disagree. I don't think they will, and neither did a lot of people (yourself included) who had given epic/immortal gaming careful thought prior to SKR's article. A week ago, you knew all those immunities were there, and didn't think they'd ruin an epic/immortal game.
The Model T Ford automobile worked but few people drive them today. It wasn't 'broken' but the cars today are 'better', thats progress.
Tell it to the SUV.
It means don't be afraid of evolution.
The implication being that my arguements are based on fear? They're not. I honestly don't think this change is necessary, nor necessarily an improvement (though I won't say it's necessarily worse either).
Don't forget that evolution spawns a lot of freakish creatures that die off quickly, also.