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Another Immortals Handbook thread

What do you wish from the Immortals Handbook?

  • I want to see rules for playing Immortals

    Votes: 63 73.3%
  • I want to see more Epic Monsters

    Votes: 33 38.4%
  • I want to see Artifacts and epic Magic Items

    Votes: 38 44.2%
  • I want to see truly Epic Spells and Immortal Magic

    Votes: 50 58.1%
  • I want Immortal Adventures and Campaigns Ideas

    Votes: 44 51.2%
  • I want to see a Pantheon (or two) detailed

    Votes: 21 24.4%
  • I want to see something else (post below)

    Votes: 3 3.5%
  • I don't like Epic/Immortal gaming

    Votes: 4 4.7%

  • Poll closed .
Farealmer3 said:
It should be noted that i think a fire elemental not only should be immune to fire but healed by it. It seems stupid that a fire rat(MM2) is healed by fire yet a creature made from it isn't.

I agree with you on this point, for an important reason that comic-book minded Upper_Krust isn't likely to give proper due: in my campaign physics is simply fundamentally different from real-world physics (not just 'scaled' differently like U_K's high/low-factor with a patina of magic). The Stefan-Boltzman Law doesn't work, objects fall (proportional to their weight) because "down" is their natural place instead of gravity mutually attracting them, there are only 4-6 kinds of atoms instead of 110+, there's no Plank temperture/length.etc., the world is flat, the universe is geocentric, the stars are close enough that legendary archers have hit them (they're not nearly as hot as out stars, either), the moons are sentient, et. al.

Fire simply won't harm "fire" creatures; it wouldn't be in its own best interests to do so. It exists to fight its age-old grudge match and can't be distracted with hurting its own.
 

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Say, you know what would be great? If someone would write a book covering all aspects of playing and running a deity-level campaign within the Dungeons & Dragons rules. :)

--Impeesa--
 

Impeesa said:
Say, you know what would be great? If someone would write a book covering all aspects of playing and running a deity-level campaign within the Dungeons & Dragons rules. :)

--Impeesa--

What a fantastical idea! Surely it will never come to pass, though. :( If only there was someone out there... who was actually writing this book! And had been for years! And planned to finish it within the next couple of months lest his knees be pounded flat!
 

Anabstercorian said:
What a fantastical idea! Surely it will never come to pass, though. :( If only there was someone out there... who was actually writing this book! And had been for years! And planned to finish it within the next couple of months lest his knees be pounded flat!

I hear rumors of one, but the more I hear, the more it sounds like not so much D&D any more. ;)

--Impeesa--
 



Upper_Krust said:
Hi all! :)

I just updated the website with the second part of the rant on absolutes, this time critical hits get the treatment.

I like the added flavor of the new rules, but they sure seem to make high-threat range weapons weak compared to high-critical weapons. I think the rules are fine -- although as a quibble, I'd prefer to call these (fragile/mechanism/solid/etc.) special qualities rather than subtypes.
 

I'm glad you tackled fortification. A while back, when the "100th level character" threads were going around, I compared one such character someone made to an appropriate challenge from the Bestiary, and was dismayed to realize that ALL that sneak attack damage your monster had was worthless because of fortification armor, which any character could be expected to possess at that level (they have MORE than enough expected wealth at that point). That just didn't seem right.
 

Hi guys! :)

I'm not 100% sure I have the balance for these new rules perfect as yet.

The mechanics between threat and multiplier are balanced, however, when you factor in Damage Reduction they start to favour the high critical multipliers.

Its possible the Sneak Attack damage should be reduced by 3 dice for every 2 points the targets critical multiplier is reduced.

Its possible the Death Attack save bonus should be +3 for every point the targets critical multiplier is reduced.
 

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