Rabbitbait
Grog-nerd
Hi all,
I know I like reading through other people's runthroughs so I thought I'd post my own. This time I am trying to be more organised with my campaign and am keeping a wiki and adventure log through obsidian portal.
I am running Princes of the Apocalypse, but have set it in Eberron 30 years after the completion of my last campaign. My last campaign turned into 'The Walking Dead' with the release of Bal-Shalor resulting in the recent dead rising and terrorising the living. In the last campaign the heroes managed to eventually retrap Bal-Shalor, but it has taken 30 years for Khorvaire to return to some sort of equilibrium. Technology is still good, but many areas have now been severely depopulated.
Anyhow, I ran the first part of the adventure in 'The Ghosts of Dragonspear Castle' and now that they have completed the abandoned temple I am moving into PoTA.
I note that in the appendix at the end of PoTA they recommend using the town of Xandrar as a base. I am, but that's just co-incidence. I had already started using that place before I knew. What are the chances huh?
Disclaimers: While I am using the module as a source, my campaigns have a habit of going off in their own direction. So don't trust that what I write is what is in the module.
Here's the front page: https://deathgrind.obsidianportal.com/
Here's the adventure log starting from where they start in PoTA: https://deathgrind.obsidianportal.com/adventure-log/feathergale-knights
The Cast:
Aimn Lu - A barbarian who was captured by fey in the faerie realm as a child. He has escaped back to the world but has no memory of his previous life.
Layna - A member of house Deneith, but in exile from the house. Now works for Sir Isteval.
Kleris - A Warlock from Xandrar who is bonded to BELASHYRRA, THE LORD OF EYES.
Bitey - Kleris' pet black dragon. he's just a baby, tends to not be good in a fight as he will stop to eat anyone who falls -friend or foe.
Morythas - A dragonborn Paladin of Bahamut and a follower of the example of Galerius Ka’Mazka
Tito - A halfling monk, trained by the gatekeepers but without the temperment needed to watch and guard.
21 - 26 Aryth, 1036
MAY/15
The heroes trudge back to Xandrar though the swamp. They stop briefly as an earthquake occurs, to ambush a patrol of lizardmen and when they come across another crashed skyship. Tito identifies that this is the one he was in.
They return to Xandrar late on the 22nd and immediately report to Sir Isteval, rousing him from his bed. He is happy to see them and surprised at all they have to report. He tells them he will think on it and asks them to return late tomorrow morning. He provides them with a token for Regalmanor and the heroes spend the night in complete luxury.
The next day, the party reports to Sir Isteval, and he tells them that he is very happy with what they accomplished. He sees potential in them and says he would like to quietly employ them to investigate sensitive issues. He also agrees to send to Sharn for Tito’s parents.
He asks them to stay around so they can be called upon as needed. They ask if they can investigate the Featherspire and he agrees to write a letter of introduction, asking the knights for any suspicious activities they may have noticed. He puts Layna in charge of the group and sends them on their way.
It takes Sir Isteval some days to sign the letter to the Feathergale Knights (that Layna ends up writing for him), but also tells them that he would like them to also see if they can find any clues as to the whereabouts of an important delegation that had recently passed through Xandrar from Greenheart, on the way to Wroat. Wroat had reported that the delegation had never arrived. He leaves to their discretion which path they follow and which leads they take but tells them that both of their goals are important.
By now the rain that has persisted for weeks finally stops.
GOALS:
1) Find the missing Greenheart delegation
2) Investigate the Feathergale knights.
27th of Aryth - 1st of Vult, 1036
The next morning the heroes ride out to Drum Keep, staying at an inn along the way and arriving late the next day. They stay the night and then start asking questions.
They had already ascertained the makeup of the Greenheart delegation through Sir Isteval:
The keep has a small village inside the walls, and questioning shopkeepers reveals a book at a local tinker that the heroes suspect belongs to Bruldenthar. The tinker says that he was sold the book from a lake dweller at the small village of Womford, which can be found just off the main road going south and by the lake.
The heroes decide that investigating the knights takes priority, so ask Countess Yassiv to assign some knights to look for the delegation down the south road. She agrees, so the party head into the hills. They are warned to walk, so they leave their horses at the keep and follow a small path that leads to the Featherspire. They camp on the trail overnight and in the afternoon of the 1st day of Winter arrive at the featherspire.
They are welcomed with open arms and taken to the leader of the knights, Thurl Merosska. He explains their noble traditions at length. When asked if he has seen anything suspicious he suggests that they investigate a nearby monastery, The Sacred Stone Monastery.
When asked if he knows anything about airships that have been getting attacked, and whether he knows where his men are at all times he begins getting evasive, but at that moment a hippogriff rider arrives reporting sightings of a Manticore. Thurl invites the party to join a squad and hunt down and dispatch the beast and they agree.
Clues:
I know I like reading through other people's runthroughs so I thought I'd post my own. This time I am trying to be more organised with my campaign and am keeping a wiki and adventure log through obsidian portal.
I am running Princes of the Apocalypse, but have set it in Eberron 30 years after the completion of my last campaign. My last campaign turned into 'The Walking Dead' with the release of Bal-Shalor resulting in the recent dead rising and terrorising the living. In the last campaign the heroes managed to eventually retrap Bal-Shalor, but it has taken 30 years for Khorvaire to return to some sort of equilibrium. Technology is still good, but many areas have now been severely depopulated.
Anyhow, I ran the first part of the adventure in 'The Ghosts of Dragonspear Castle' and now that they have completed the abandoned temple I am moving into PoTA.
I note that in the appendix at the end of PoTA they recommend using the town of Xandrar as a base. I am, but that's just co-incidence. I had already started using that place before I knew. What are the chances huh?
Disclaimers: While I am using the module as a source, my campaigns have a habit of going off in their own direction. So don't trust that what I write is what is in the module.
Here's the front page: https://deathgrind.obsidianportal.com/
Here's the adventure log starting from where they start in PoTA: https://deathgrind.obsidianportal.com/adventure-log/feathergale-knights
The Cast:
Aimn Lu - A barbarian who was captured by fey in the faerie realm as a child. He has escaped back to the world but has no memory of his previous life.
Layna - A member of house Deneith, but in exile from the house. Now works for Sir Isteval.
Kleris - A Warlock from Xandrar who is bonded to BELASHYRRA, THE LORD OF EYES.
Bitey - Kleris' pet black dragon. he's just a baby, tends to not be good in a fight as he will stop to eat anyone who falls -friend or foe.
Morythas - A dragonborn Paladin of Bahamut and a follower of the example of Galerius Ka’Mazka
Tito - A halfling monk, trained by the gatekeepers but without the temperment needed to watch and guard.
21 - 26 Aryth, 1036
MAY/15
They return to Xandrar late on the 22nd and immediately report to Sir Isteval, rousing him from his bed. He is happy to see them and surprised at all they have to report. He tells them he will think on it and asks them to return late tomorrow morning. He provides them with a token for Regalmanor and the heroes spend the night in complete luxury.

The next day, the party reports to Sir Isteval, and he tells them that he is very happy with what they accomplished. He sees potential in them and says he would like to quietly employ them to investigate sensitive issues. He also agrees to send to Sharn for Tito’s parents.
He asks them to stay around so they can be called upon as needed. They ask if they can investigate the Featherspire and he agrees to write a letter of introduction, asking the knights for any suspicious activities they may have noticed. He puts Layna in charge of the group and sends them on their way.
It takes Sir Isteval some days to sign the letter to the Feathergale Knights (that Layna ends up writing for him), but also tells them that he would like them to also see if they can find any clues as to the whereabouts of an important delegation that had recently passed through Xandrar from Greenheart, on the way to Wroat. Wroat had reported that the delegation had never arrived. He leaves to their discretion which path they follow and which leads they take but tells them that both of their goals are important.
By now the rain that has persisted for weeks finally stops.
GOALS:
1) Find the missing Greenheart delegation
2) Investigate the Feathergale knights.
27th of Aryth - 1st of Vult, 1036
The next morning the heroes ride out to Drum Keep, staying at an inn along the way and arriving late the next day. They stay the night and then start asking questions.
They had already ascertained the makeup of the Greenheart delegation through Sir Isteval:
- Bruldenthar – a renowned dwarven scholar from the Byeshk Mountains. He had a large number of precious books and manuscripts with him
- Tereseil – An elven druid from Greenheart
- Rhundorth – An orcish Gatekeeper
- Desyna ir’ Mejarra – a diplomat from Wroat
The keep has a small village inside the walls, and questioning shopkeepers reveals a book at a local tinker that the heroes suspect belongs to Bruldenthar. The tinker says that he was sold the book from a lake dweller at the small village of Womford, which can be found just off the main road going south and by the lake.
The heroes decide that investigating the knights takes priority, so ask Countess Yassiv to assign some knights to look for the delegation down the south road. She agrees, so the party head into the hills. They are warned to walk, so they leave their horses at the keep and follow a small path that leads to the Featherspire. They camp on the trail overnight and in the afternoon of the 1st day of Winter arrive at the featherspire.
They are welcomed with open arms and taken to the leader of the knights, Thurl Merosska. He explains their noble traditions at length. When asked if he has seen anything suspicious he suggests that they investigate a nearby monastery, The Sacred Stone Monastery.
When asked if he knows anything about airships that have been getting attacked, and whether he knows where his men are at all times he begins getting evasive, but at that moment a hippogriff rider arrives reporting sightings of a Manticore. Thurl invites the party to join a squad and hunt down and dispatch the beast and they agree.
Clues:
- A book of ancient dwarvish history from a tinker in drum keep. He says he got it from a lakeman in Womford
- The Sacred Stone Monastery has been identified as suspicious by Thrul Merosska, the leader of the Feathergale Knights.
- A telescope mounted at the top of the featherspire appears to be set to watch a large crevasse in the side of the valley.
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