MoogleEmpMog
First Post
eyebeams said:1) Pining for the Basic set ain't gonna do it. WotC has already produced one or two introductory sets for D&D. In a way, wanting to renew a strategy from the early to mid 80s to sell a game 20 odd years later is just as exclusionary. The kids now are not the kids of the 80s.
Which edition of Monopoly are we on, again? Or poker? I can buy "Pokemon Monopoly," but it isn't Monopoly 122nd Edition Special Pokemon Rules. It's Monopoly with pokemon's pictures on it.
A well designed game can have relevant subject matter without changing its format or rules. A boxed game is still the most familiar format to the WalMart buyer.
eyebeams said:2) WotC already has a lead-in product that not only pushes the D&D brand to new gamers but is relevant in the post-console, post-CCG world: The D&D miniatures set. It's not for nothing that WotC broke its rule about separate brand identities for the miniatures game.
Purely antecdotal evidence, but the people I see mostly buying and playing D&D miniatures are wargamers who want a (somewhat) cheaper hobby than Warhammer and people who bought into from D&D. The miniatures gamers have a significantly higher average age than the roleplayers, and the youngest of them are the crossovers.
The Star Wars miniatures game has, at least in my area, pulled in a lot more new gamers, as opposed to new miniatures gamers. That one has real potential as a gateway product to the SWRPG.
eyebeams said:3) Complexity is something that bothers older folks more than kids. Others have explained why complexity and the commitment around mastering the system can be selling points.
For years, video game designers aspired to games that were "easy to learn, difficult to master" - the same applies here. Spellcasting and character creation come in basically from day one and can be offputting and confusing. A complex and especially tactical rulesset is indeed a plus, but it should start of "easy to learn." That's my biggest knock on 3.x D&D and, to a lesser extent, the rest of d20. It's more "difficult to learn, easy to master" than the inverse.