Turjan said:I agree. How often do I have to buy a core rulebook? The rest is decoration. It's no wonder why companies like CCGs. It's hard to keep up a constant buying cycle with your customers without alienating them in tabletop RPGs. You can try to bring out a new edition every year, but I suppose that won't work too well, either. At least not with me.
Well, we're trying the "regular" game-manufacturer model: mostly one-shot, stand-alone games, with the occasional supplement/"expansion"/sequel. IOW, rather than game lines, do single game books. Write the best version of that particular RPG we can, publish it, and then write our next one. It seems to be working for several of teh smaller guys. Should demand warrant it *and* we have sufficient material in our heads, we'll revisit an earlier game with a revision or supplement. But, mostly, one book per game, and that's it.
Yes, i'm aware that the gameplay of Monopoly is radically different than D&D. However, i'm not sure the buying demographic is. Or, rather, i strongly suspect there's a viable market segment that is interested in RPGs, but not necessarily the current endless-treadmill supplement cycle, or just sticking with one RPG for years at a time. It seems to be working for some small publishers, let's hope it works for us.