Spatula said:
You do realize there was an actual reason for the uruk-hai to capture the hobbits instead of killing them. ForceUser's TPK occured because he didn't see any reason for the ogres to want to kidnap the PCs.
I realize that the Game Master in that session decided that the uruk-hai had a compelling reason to capture the hobbits instead of killing them. That's all I realize. I don't recall hearing Aragorn shouting, "Don't worry, as we all know, the uruk-hai only want to capture the hobbits. Hobbits, try to weigh them down and increase their carrying load! We'll catch them when they get fatigued!" The PCs in that game didn't know anything about this "The bad guys have a compelling reason to capture and not kill" theory of yours.
The Game Master, had he not been telling stories to his kids, might have decided that the ol' uruk-hai thought, "Dude, we can always just tear their heads off and search the bodies later for that whatchamacallit the boss wanted." Or "The boss described exactly what the hobbit we want looks like, so we're free to kill the other ones." Or "My uruk-hai senses do not detect the ring on this one, so he must not be the one I want. I'll eviscerate him and eat his internal organs while he watches, then."
Oh, no, but the big boss didn't give his minions specific instructions? He just told the monsters that they had to capture the hobbits alive, like the idiotic bad guy in an action movie who, when the hero is surrounded by 12 ninjas with uzis, says, "Stop, I want him alive!" for no reason other than to gloat and introduce the hot chick that the hero is going to seduce, turn from the path of darkness, and use as an assistant in his escape from the bad guy's lair?
Why on earth would a great and powerful dude like that deliver such idiotic and self-hindering instructions?
Because the GM decided that it would result in something other than a bunch of low-level halfling deaths, that's why.
The GM is not a helpless watchmaker who can only watch the wheels turn in the machine he has created. The GM can decide anything he wants at anytime he wants. If ForceUser can decide that Int6, Wis14 means "Capable of setting up big nasty ambush in an optimal fashion," he can also decide that the ogres have a compelling reason to capture the heroes.
- Maybe the ogres must avenge their fallen sentry by torturing the heroes to death instead of just killing them.
- Maybe leaving a head on a pike has earned the ogres' respect, and they want to capture the heroes, show them they mean business, and then offer them a position in their band.
- Maybe the ogre leader is afraid to use Call Lightning in the woods because it could start a fire and harm the forest (he
is a druid, and druids sometimes think like that).
- Maybe leaving a head on a pike has fulfilled an ancient ogre prophecy, and the ogres now think that the heroes are their chosen saviors.
After two TPKs, as a GM, it might be good to start thinking about whether the tough love approach is really doing the job as far as training the new guys.
Now, all that said, I don't think ForceUser was doing a bad job -- it was a judgment call, and he stuck with it. That's good. I respect that. But it might be good to talk about stuff with the folks and figure out how to not let this happen -- with the acknowledgment that these new inexperienced players are probably going to make another mistake at some point in the future, no matter how much they promise not to.
I still feel that ForceUser played his ogres a bit smarter than their CR indicates as appropriate, but that's an intangible -- tough to tell if one isn't there to see it. And from the sound of it, there were some bad rolls, too -- the wizard missing twice with a scorching ray could very well have turned the tide. I mean, if the Ogre Druid goes down from those rays hitting (as they really should have, oddswise), then the other ogres
must lose a lot of their strategy and get shaken up. Since the GM ruled that the presence of the Wis14 ogre made them smarter and more tactical, the loss of that leader would have had to throw off their morale, shake them up, and make them make mistakes, right?
Hope I'm not hitting that point too hard. I'm not saying I don't ever play monsters smart. I just give them higher Int scores when I do.
