Sunderstone said:
you are cruel! but being that your also a local (Im in Brooklyn) then you're ok.
I am indeed cruel.
Here's an example of how I dealt with an unexpected spate of party stupidity:
1) Party is sneaking into temple ruins guarded by hobgoblins, who the PCs know are very strong, because some of the PCs fled the initial goblinoid invasion of this very temple.
2) Party knows that the hobgoblins have hired Yugoloth help, including Nycaloths (and one Huge Nycaloth whom all the others show great respect for).
3) Party is, I remind you, allegedly sneaking. Not kicking in the front door. Sneaking.
They spot a pair of guards about half way to their destination. The guards are one Steel Predator and one Mezzoloth. They could have gone around, they could have "faked out" the guards (use an Illusion spell or some such), they could have turned back.... instead, they attack.
They are quite successful: the Predator succumbs to a Hold Monster spell, and the Mezzoloth is significantly injured. The party executes a C-de-G on the Predator, and fails a spell penetration roll against the 'Loth. The 'Loth teleports out.
From experience, they KNOW that any 'Loth attacked goes and gets help, as big help as he can get. So, the timer is running. In my head, I know it's going to take him a good minute or two -- 10 to 20 rounds -- to find his boss. So, the party has some time to do whatever they're going to do.
What do they do? They
continue along the path. About two minutes later, they hear the thunder of an incoming teleport (it's a house rule, magic is not subtle unless it's supposed to be). They don't see the reinforcements.
What do they do? They
continue along the path.
They see the Huge Nycaloth with two other Nycaloths flying in.
What do they do?
"Scatter!"
The Huge Nycaloth easily snatches, grapples and carries off the flying wizard.
Situation: party had
Teleport memorized (stored in Wizard who's now unavailable). Now, remainder of party is walking through a day's worth of rain and mud back to their base camp, while the wizard is... not having fun.
Now, what I'd intended was: party avoids patrol, party maybe avoids another patrol, party fights something unrelated, party reaches caves under temple and makes stealthy entry, party discovers how to make the goblinoids and 'loths part company (basically, steal the hobgoblins' money, which they'd intended to do anyway, so the 'loths weren't getting paid on time). Maybe lead a slave rebellion along the way. Standard heroic stuff.
Instead, I've got a Wizard who's been snatched up by a "plot-device" level bad guy. So, I improvise. It turns out the 'loths wouldn't mind betraying the ho-gos. (
Anyone surprised? 
) So they bind the mortals into 28 days of service, non-consecutive, time flow determined by Prime plane of mortal's origin, no time to be served in Faerie, etc., etc. -- a few pages of standard gimmie-yer-soul boilerplate, only temporary. Now the "heros" do what they'd intended to do -- kill the ho-gos -- but under the direction of the 'loths, who want out of their current contract.
Killing the ho-gos takes about four days... then they get sent on some other, less "heroic" missions.
-- N
PS: They've still got about 10 days of service left, and they don't know when it will occur. Mua-ha-ha-ha-ha!
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