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Hjorimir said:
What are "leadership rolls?"
soirry, its my slang. when you have a bunch of NPCs of less than good skill and character, you need to determine how well they do. Everyone for instances seems to think having a smarter ogre around to comew up with the plan lets him lead them.
So to answer the question tho of "how much do they listen?" how much do they stay on orders" and so forth is what leadership rolls are for.
to be specific, the question of "does a half dozen int 6 ogre brutes execute their leaders orders, stay on mission and not get distracted etc" is not an automatic fiat "sure no flubs at all" thing.
See several posts back where i listed a sample "ogre snafu".
Now, the Gm can fiat this. he can say "they are smart enough that there is no chance whatsoever that any of the morons will do something stupid and everyone will carry out the leader's orders during the long track with no problems." For simplicity lets call this the "flawless fiat."
The flawless fiat is defintiely something one would use when trying to highlight the strength of the npcs in terms of training and smarts. This would be a fine choice for say an elite band of warrior cavalry whose martial discipline and regimen was a positiove trait the Gm wanted to showcase.
For a typical soldier of average intellect and moderate training, this would be more of a roll. Depending on style it could be diplomacy, it might even be profession military (which i often use for "tactics and training in military style ops.") I would and many i think may agree, rarely if ever use flawless fiat for run of the mill troops. See other people's comments above about commandos vs regular swuads of human in the army.
For a band of moronic brutes like ogres, the issue would be even further in doubt. Flawless fiat would never be a good option here.
Hjorimir said:
2d8x10' for distance could have just as easily placed the ogres within 20 feet before a Listen check was even available for either party. On average, that makes 90 feet where you have a group of ogres making Listen/Spot checks against a single sentry.
90' vs 150' produces a +6 shift to the odds in favor of the players at the very least, though other terrain aspects may still apply.
maybe the ogres got lucky with every single roll they "made" and forceuser simply did not know that that swing of luck was important enough to be mentioned.
or maybe, flawless fiat was used.
heck, were there any animals in these woods? Did any of the animals react to ogres tromping by in the middle of the night? Did owls or deer or any other varmints flee quickly at the sight of these? How many times in movies and books has an alert sentry become aware of approaching monstrous bulks by seeing these things or hearing them?
but then, in those books or movies, the approaching adversaries were not flawless.
but, the really good luck does kind of move it out of the realm of "the logical consequences of their actions", doesn't it?
Hjorimir said:
I admit, I'm not very good at using the distance guidlines for encounters and I should be. I will have to make a point of incorporating those rules into my game in the very near future.