Kamikaze Midget said:
I'm capable of saying "no," but it's hard when the rules support it. The rules should probably (IMHO) be the reference of things you can do no matter your DM. Going beyond the rules requires some OK-ing/Veto Power, but the rules themselves should present a well-balanced and fair base to go from (IMHO, again).
hong said:And in fact, this is a published optional rule in Compendium I.Originally posted by Ace
I am insanely fond of GURPS and I hate disadvantages too.
My solution was to let people play what they like but give them fixed points X+45 (the normal 40+5 disads and quirks) in GURPS