Just a way to get around the general tendency in D&D fights to open with your biggest shot. The benefits are big, but either wear off over time or only work once per encounter. The prereqs are light on feats and class abilities, so as not to limit their applicability. There's some overlap with the luck feats in Comp Scoundrel, but those are X/day abilities generally.
All of these names obviously need work.
Defense Pool
Prereqs: 12th level
At the start of an encounter, you gain an insight bonus equal to 5 + half your HD/level to AC and saves (maximum +15). The bonus lasts for the duration of the encounter, except that each round in which you make a save or are subjected to an attack, it decreases by 1d6 at the start of your next turn. The bonus cannot drop below 0.
Instantaneous Resistance
Prereqs: Con 15, Wis 15, either Great Fort or Iron Will, either base Fort or Will save +10
You gain SR 35 and a +10 insight bonus to saving throws until the start of your next turn. You can use this ability once per encounter. You can declare the use of this feat even when flat-footed or it's not your turn, in response to somebody else's action.
Instantaneous Defense
Prereqs: Dex 15, Wis 15, Dodge, BAB +8
You gain a +20 insight bonus to AC until the start of your next turn. You can use this ability once per encounter. You can declare the use of this feat even when flat-footed or it's not your turn, in response to somebody else's action.
Evade Magic
Prereqs: 8th level, Either Iron Will, Lightning Reflexes or Great Fortitude
You automatically succeed on the next saving throw you make, as if you had rolled a natural 20. You can declare the use of this feat even when flat-footed or it's not your turn, in response to somebody else's action.
EDIT: remembered that immediate actions can't be used when flat-footed
All of these names obviously need work.
Defense Pool
Prereqs: 12th level
At the start of an encounter, you gain an insight bonus equal to 5 + half your HD/level to AC and saves (maximum +15). The bonus lasts for the duration of the encounter, except that each round in which you make a save or are subjected to an attack, it decreases by 1d6 at the start of your next turn. The bonus cannot drop below 0.
Instantaneous Resistance
Prereqs: Con 15, Wis 15, either Great Fort or Iron Will, either base Fort or Will save +10
You gain SR 35 and a +10 insight bonus to saving throws until the start of your next turn. You can use this ability once per encounter. You can declare the use of this feat even when flat-footed or it's not your turn, in response to somebody else's action.
Instantaneous Defense
Prereqs: Dex 15, Wis 15, Dodge, BAB +8
You gain a +20 insight bonus to AC until the start of your next turn. You can use this ability once per encounter. You can declare the use of this feat even when flat-footed or it's not your turn, in response to somebody else's action.
Evade Magic
Prereqs: 8th level, Either Iron Will, Lightning Reflexes or Great Fortitude
You automatically succeed on the next saving throw you make, as if you had rolled a natural 20. You can declare the use of this feat even when flat-footed or it's not your turn, in response to somebody else's action.
EDIT: remembered that immediate actions can't be used when flat-footed
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