DM_Blake
First Post
Surgoshan said:Really, I think the purpose behind having higher level monsters with spell resistance and/or magic-nullifying abilities was because high level spellcasters were so incredibly powerful compared to other high level PCs. Since they're deliberately designing the various classes to be on a par at higher levels, it should no longer be necessary to build powerful monsters to take out the casters.
It should not be necessary. With that I agree.
But it should be possible.
I would imagine, in a world as full of magice as D&D, many mages (and others) would devote long hours, even long years, to finding spells they can cast, or items they can make, to prevent enemy mages from using their spells in combat.
I would also imagine, for those Darwinists out there, that a world with magical predators (including races capable of producing mages and clerics) would eventually see some "survival of the fittest" type of evolutionary advantages that take the form of resistance or even immunity to magic.
That said, one type of challenge players have always faced has been overcoming creatures or situations that have defenses that prevent the players' best abilities from working against them.
This has usually taken the form of anti-magic of some kind.
But now with magical abilities and non-magical abilities being essentially balanced, I hope we can still challenge players with creatures or situations that prevent the players' best abilities from working against them.
Only now, if we do, it will not only be anti-magic, but also anti-combat as well.