hong said:Hm. What's a "zone"? Any examples of those yet?
From the article
Conjurations create objects or creatures out of magical energy and are often movable. The wizard's Bigby spells and the cleric's spiritual weapon are examples of powers that have the conjuration keyword. Zones are areas of effect that persist for several rounds. For example, the cleric's consecrated ground and the wizard's stinking cloud have the zone keyword. Conjurations and zones allow their users to add new elements to an encounter or to reshape a battlefield in their favor.