Anticipating a Problem: How to handle with players "Set in their ways"?

First, don't let him take over your game. Period. I've been on both sides of that one (I GM almost exclusively and didn't realize it until I already owed a few apologies) and it's no fun at all. The GM has to be empowered to make final rulings. Anything else is like letting the pitcher call outs in a baseball game -- the referree adjudicates the rules.

Second, everyone has preferrences, sometimes pretty strong ones. If you asked me, I'd say I don't think dragonborn and tieflings have any place in the PHB, I don't like warforged, and Planescape sucks. But, if it was clear that PS with dragonborn, drow, and warforged in great number would be the only option for a given compaign, I wouldn't walk away without more info. I have preferrences, and they're pretty strong, but I've learned I can have fun with other set ups. But I like to know assumptions going in. "Surprise, you're surrounded by warforged," would be pretty uncool.

Who knows -- he may be a great player and open to new things. Or not.

So, I'd say don't write him off without a face-to-face. Get the group together and discuss preferrences. But, go in with eyes open.

Steven Covey talks about "win-win or no deal". What that means is that, in any cooperative effort, each party has some goals. Hopefully, both/all parties can achieve their goals to an acceptable degree. But, there is a threshold below which the venture turns into a win-lose or a lose-lose proposition. You certainly don't want to let your goal attainment fall below the "lose" line and it's unethical to let his do so, either. If, at any point, you think that line has an uncomfortable chance of being crossed, you need to call off the deal. No deal is almost always better than a losing deal, no matter how bad you want to turn it into a win.

So, know what constitutes a "win" for you before you meet. Does it have to be 4e? Homebrew? Funky races? Whatever your answer, that's your answer and it isn't wrong. It just is. Find out what his (and the rest of the group's) win is. The same "not wrong" principle applies to that. See if there's room to accomodate everyone.

But, if there isn't, then there is no shame in saying so. It's okay to have different goals in a game. I'd be really bummed if I showed up to meet a new group and was told it would be a Sailor Moon themed game. I'd probably see if I could convince them to play 4e or some such, but I'd walk away if I couldn't -- and we'd all be happier for it.
 

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(wry look)

Tell him a story. This story:

'Once upon a time, there was this guy who played a cleric. And this guy was so stuck with that character, that he just kept playing him for decades. He was so stuck up, stuck in his ways, stuck in his convictions, that he insisted his character was 161st level, even when the whole gaming community said otherwise.
This player's name was Edena_of_Neith. Do you want to be like him?'

Hey, it might just work. After all, the story is true.

Edena_of_Neith
 

UPDATE:

So the guy (we shall call him Ted) apparently didn't get the email; he didn't respond to it, and showed up today.

My suspicions were correct. He wasn't belligerent, or even rude, but I would characterize his disposition as "Pouty". He said pretty much just a few things: "Can't we do Neverwinter Nights?" "You could do Greyhawk/Forgotten Realms" "Will you be using any old modules?" "I'll just play a human." "You're not doing Guns, right?" "Maybe we could bring all our computers and just do NWN? You can make your own modules." "If you're doing homebrew, you should look at Judges Guild stuff." "You sure you don't want to do NWN?"

I need to find a way to, well, say "I'm not interested in playing with you" without coming across as rude.
 

UPDATE:

So the guy (we shall call him Ted) apparently didn't get the email; he didn't respond to it, and showed up today.

My suspicions were correct. He wasn't belligerent, or even rude, but I would characterize his disposition as "Pouty". He said pretty much just a few things: "Can't we do Neverwinter Nights?" "You could do Greyhawk/Forgotten Realms" "Will you be using any old modules?" "I'll just play a human." "You're not doing Guns, right?" "Maybe we could bring all our computers and just do NWN? You can make your own modules." "If you're doing homebrew, you should look at Judges Guild stuff." "You sure you don't want to do NWN?"

I need to find a way to, well, say "I'm not interested in playing with you" without coming across as rude.


"I don't think you're going to have fun in this campaign dude. Later if I want to take a break as DM and you wanna run AD&D or something else and everyone's up for that, sure, I'll give it a spin. But we're all kind of going this direction, now."

 

Good luck, Rechan! Please let us know how this works out- it sounds like his fascination with NWN might be something you can use once the D&D Game Table and dungeon builders are up, if it's worth the effort.
 

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