S'mon said:
Also, if this were a real encounter, the PCs would have thought "Oh look, a lone half-orc!" and Incisor would've thought "Oh look, some more puny adventurers to smush!" - ie the actions taken would surely have been different without metagame knowledge. The adventurers would surely have entered melee quicker, and Incisor would've been reluctant to use up his valuable one-shots.
Good point.
S'mon said:
My impression from the fight is that the quasi-deity resistances and immunities given are AT LEAST +15 ECL for my campaign - I don't have true striking weapons or energy substitution, Incisor as statted would be invulnerable to pretty much any 11th level PCs IMC. +10 ECL certainly seems too low. The extreme difficulty of hurting him seems more relevant than his relative lack of non-item attack options, and his extreme stats mack even mundane attacks from him noteworthy.
This is certainly a point to ponder. When some campaigns use one set of rules while another uses only core rules and nothing more, the results will indeed be different. In my campaign I'm running, a Quasi-deity who does have ECL 16 total (after everything, +10 for Divine Rank 0) is on a team with a Saiyan and two other Level 16 characters, and they all seem quite balanced. (On a different subject, this party has shown me that a Balor is NOT CR 18 AT ALL, because they rolled over one with ease. Two hits and a single Horrid Wilting took the thing out no problem.)
S'mon said:
EDIT: BTW You could try facing 15th-level Incisor ECL 30 off (CR 25?) against a CR 25 party (eg 4 20th levellers is CR 24) and see if the result is different. I think using a 1st level quasi-deity is bound to cause problems like the over-reliance on stats. Also I think maybe 100' is a more plausible encounter distance, in retrospect.
Both of these are also quite valid points that I've already figured out, which is why I was only playing for fun, because the test was moot.
Perhaps the final resolution should be a three-point solution:
1) If you run a campaign based on ONLY the core rules, treat Divine Rank 0 as ECL +14.
2) If you run a campaign using all normal rules, treat it as ECL +10.
3) If you run a campaign using drastically different rule sets (i.e. Forgotten Realms), treat it as ECL +8.
Indeed, the rules you use can make a difference. Using only the core rules, there would be absolutely no way to beat Incisor at Level 11.