Is it safe to assume you're readying this until the Wall of Force drops? If so, I'll go ahead and post my next few moves.
Gregory (Round 20)
Cast Bull's Strength on myself (Strength +3, total 26 now)
Xun Huo (Round 20)
Moves around to be next to Gregory
Gregory (Round 21)
Cast Endurance on myself (Constitution +3 [+1 total because it overlaps Bracers of Health), total 26 now)
Xun Huo (Round 21)
Cast Endurance on Gregory (Constitution +3 [no effect because it overlaps previous Endurance], total 26 still)
Gregory (Round 22)
Free Action: Drop Large Steel Shield +3. (Note: For attacks, Gregory will be wielding the heavy mace in two hands.)
Drink Potion of Blur.
Xun Huo (Round 22)
Why not? Refocus, heh.
Xun Huo (Round 23)
No actions.
Gregory (Round 23)
Cast Prayer, giving both Gregory and Xun Huo +1 to attack, damage, save, and skills. (Lasts until after Gregory's turn on Round 34.)
Xun Huo (round 24)
Cast Stoneskin from scroll, giving me damage reduction 10/+5 (maximum 70).
Gregory (Round 24)
Cast Divine Favor, get +3 to attack and damage (total, since it overlaps Prayer). (Lasts until after Gregory's turn on Round 34.)
Xun Huo (Round 25)
Cast Summon Monster VI from scroll to summon a Large Earth Elemental. At the beginning of my next turn on Round 25, have it appear to Incisor's left, right outside the Wall of Force. (Lasts until after Xun Huo's turn on Round 37.)
Gregory (Round 25)
Cast Holy Sword on my heavy mace, making it a heavy mace +5. (This lasts until after Gregory's turn on Round 36.)
I think at this point I should post all of their modified stats, if anything so I can remember them. Heh.
Xun Huo: Str 10 (14, Bull's Strength), Dex 14 (16, Cat's Grace), Con 14 (17, Endurance), Int 17 (21, Headband of Intellect), Wis 12, Cha 10; Effects: Improved Invisibility, Potion of Heroism, Bull's Strength, Cat's Grace, Endurance, Potion of Fly, Stoneskin, Prayer; Light Crossbow +2, 50 Crossbow Bolts +1 of Sure Striking; Atk +16 ranged (1d8+4, light crossbow)
Gregory: Str 23 (26), Dex 14, Con 23 (26), Int 10, Wis 17 (21), Cha 14; Effects: Polymorph Other (troll), Bull's Strength, Endurance, Divine Favor, Prayer (ineffective with Divine Favor), Blur; Heavy Mace +5 (Holy Sword); Atk +23/+18 melee (1d8+20, heavy mace)
Is there anything you would like to do in these rounds before I start Round 26?