GlassJaw said:
This is the sort of info I'm looking for. Would you mind expanding your thougths on this a bit? I've only played 1ed Shadowrun so I'm curious as to how 3ed plays and how it compares to d20.
What was missing from the "feel" of d20? What things translate well to d20 and what doesn't? What did you end up spending a lot of time on converting? Did you use Urban Arcana as well? Do you think d20 Future would help running a Shadowrun campaign?
My group also did a Shadowrun conversion (it`s still not translated to English, so, unless you´re familiar with German, ìt won`t be of use for you).
The main problems:
Handling Essence: We did it with paying Experience Points for cyberware, and if you payed to much, you suffered penalties. It has some of the shadowrun implied feel (like to much cyberware is bad for you, which in the rules, it actually isn`t, unless your essence drops to 0), but it might lack on other areas.
Handling Magic: Shadowrun magic is vastly different from regular D&D magic. Its much more formulistic, which makes creating spells easier, but the whole drain thing isn´t easy, at least if you want it balanced. It´s especially difficult to retain the original Shadowrun flavour. In d20 SR, you will wonder why Trolls are suddenly better spellcasters than, say, elves, if you let drain cause hp damage.
Lethality: Even with the D20 Modern rules of Massive Damage Threshold, you won´t have the potential lethality of Shadowrun. Another problem is also tied to the magic system: If a manabolt deals hp damage, a troll or orc still has better chances to survive it than someone with a good will save. In the orignal SR, when you encountered a heavily armored high constitution enemy, you zapped him with Manabolt. In D20, this doesn´t work, at least not really.
(Currently, I am considering making a small change: mana spells use wisdom/will saves for massive damage purposes, as does astral combat.)
We don´t play SR often these days (regardless of 3rd edition or SR D20), so I cannot comment much more. Maybe SR D20 will come up again, and there is even a possiblity for a Shadowrun 3.0 (one of the players bought the new Shadows over Europe Sourcebook)
If you are not familiar with the 3rd Edition of Shadowrun, be warned: It has several flaws - nothing that couldn`t be houseruled away, but you need some experience to notice them...