Any comments on Hackmaster?

hellbender

First Post
I am considering just going for Hackmaster for a while, sink $300-$400 into books and go from there. Any opinions on the game? From the outside, the game seems less PC and more oldschool, the art is nothing big, but I can get past that.


hellbender
 

log in or register to remove this ad

It doesn't seem that bad. I don't own it but have looked through it on many occasions. Personally, I'd just buy the players book and read through that to make sure I liked it before sinking that kind of money into it. If I did like it though, I'd go all out and buy the farm.

Be warned, we have a few people who are really pro HM and some that really seem to hate it. So, this discussion might get heated and erupt into flames. I hope it doesn't though.
 

Crothian said:
It doesn't seem that bad. I don't own it but have looked through it on many occasions. Personally, I'd just buy the players book and read through that to make sure I liked it before sinking that kind of money into it. If I did like it though, I'd go all out and buy the farm.

Be warned, we have a few people who are really pro HM and some that really seem to hate it. So, this discussion might get heated and erupt into flames. I hope it doesn't though.

Thank you, Crothian for your comment. I was planning on getting the Player's Handbook first and then sinking in the rest if the game is something I can get into. I am inquiry as to how easy and playable the game is. I have been reading the Kenzer forums and there do not seem to be too many naysayers there (which, of course there would be fewer than here, being the company's messageboards, but we all know how people like to rant).

I do hope there are not any flames coming up from this thread. I am seriously inquiring because I am looking for a game similar to 1e (which I do also play) that might make a little more sense to newer players. I am not giving up on 3e or d20 whatsoever, just adding variety. I would like to hear the pros and cons in a civil manner, please.

Thanks!
hellbender
 


Because of the various flame wars and pirate raids from other boards, I took a break from praising HackMaster for a while. I think the game itself deserves support, though, so I'll make my comments and let it stand at that.

HackMaster is a game with a sense of humor, not a joke game. It's solid, and improves upon 1e and 2e in cool ways, too many to enumerate here. However, the individual DM needs to look carefully at the rules, and decide what he wants to use and what he wants to set aside - otherwise the game could collapse under the weight of its own rules.

The game has its own "feel" to it, sort of like 1e, but ramped up and turbocharged. PCs are supposedly gone through very quickly, but judging by the length of time it takes to make a PC, I doubt that really happens in most campaigns - otherwise a good, long session of PC generation would be pretty much all a HackMaster group would be doing each time they gathered to play.

HackMaster could be played seriously, quite easily. The humorous elements, though, are some of the best parts of it, so I'd say try it out the way it's meant to be played at first.

The GM's Guide is a great resource, even for other D&D games - even 3e. Sure, there are a lot of HM-specific items in it, but much of it is random tables (a d10,000 encounter chart, extremely detailed crit charts, the Smartass Smackdown Table, etc.) that can be easily ported.

The GM Shield is, in my opinion, the single finest example of a GM screen ever made.
 

Neat stuff with a cool attitude in some ways but too many crap jokes, silliness, and humiliate the players attitude as written IMO.

Mechanically, 1e/2e with +20 hit points for everything with 1HD or more. The attitude is the DM is harsh but fair and PC death is high. A fun way to play, but the non challenge harassment and out of genre humor rub me the wrong way.

I have one module (you can read my review of b1) and one hacklopedia.
 

I enjoy Hackmaster.
It is fun for our group and a nice romp down the 1e memory lane.
We have only played it twice so far.
I think the game is what you make of it and that is how it should be. The more you play the way you played as in 1e the more fun we have had.

Darius

P.S. Hope that made sense to ya...
 

I think Hackmaster may have been the most complete Role-playing experience I have ever had. The games somehow managed to have game based thinking, humor, interesting tactical combat, and amazing levels of role-playing all running around easily in the same situation.

This advantage is a disadvantage if you have players who disapprove of one or more of these elements.

D20 does seem to me to be superior for world creation and writing, but Hackmaster is super fun to create adventures and communities with.

Gamemastering and playing involve a high degree of randomness, secrecy, and knowledge management but I find that while this is an initial obstacle people learn quickly since the inidividual rules are simple and GMs become impossibly good at adapting to strange situations and keeping track of those things which they are responsible for.

I loved it and would play it again and forever should I find a good group, I do wish there was more cool world information, and I probably wouldn't give up 3e or Exalted in order to play it exclusively.

That is all.
 


I recently got the HM Player's Handbook as a gift and bought the GMG myself. They're a lot of fun to read if nothing else. It looks like a completely playable system and I know a lot of people who really like it.

One piece of advice re: the cost. Buy the new Hacklopedia Field Guide instead of buying all 8 vols of the Hacklopedia right off. It's only $19.95 and gives you a nice assortment of HM creatures. That's what I did to "round out" my core books. :) They used their new Monster Matrices (like templates) to add variations to these monster as well ("Swack Iron Dragon: Hissing"). Later on, if you get into the game, pick up the 8 vols 1 or 2 at a time. Kenzerco's site usually puts a couple of them on special each month.

ColonelHardisson said:
The GM Shield is, in my opinion, the single finest example of a GM screen ever made.

True indeed. Have you seen they make a "Kalamar" screen of similar design for 3e? A lot of it is setting-specific, but still usable for any 3e camapaign I would think.
 
Last edited:

Pets & Sidekicks

Remove ads

Top