Psion
Adventurer
Considering the delicateness of this common flashpoint, I will try to sum up my views in as non-accusatory manner as possible.
The joke issue: Some people call Hackmaster a joke, but HM fans venomously argue against this charge. It comes down to this: Hackmaster is based upon the subject game of a humorous comic strip, and has very many tongue in cheek attempts at humor interspersed throughout the rules. If such elements shatter the mood for you, you will find that the description of the "game is a joke" to be apt and will find it unplayable.
The "old school" issue: The precise sort of rules baroquenss that many of us ignored or house ruled around in 1e is the bread and butter of hackmaster. If you get rules heartburn from 3e (or 1e, for that matter), you really had better stay clear of HM. If you adore the sort of rule baroqueness that 1e had, or want a tuned up version of 1e, then HM may fill the bill.
The joke issue: Some people call Hackmaster a joke, but HM fans venomously argue against this charge. It comes down to this: Hackmaster is based upon the subject game of a humorous comic strip, and has very many tongue in cheek attempts at humor interspersed throughout the rules. If such elements shatter the mood for you, you will find that the description of the "game is a joke" to be apt and will find it unplayable.
The "old school" issue: The precise sort of rules baroquenss that many of us ignored or house ruled around in 1e is the bread and butter of hackmaster. If you get rules heartburn from 3e (or 1e, for that matter), you really had better stay clear of HM. If you adore the sort of rule baroqueness that 1e had, or want a tuned up version of 1e, then HM may fill the bill.
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